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Volumn , Issue , 2011, Pages 21-29

Scene graph adapter: An efficient architecture to improve interoperability between 3D formats and 3D applications engines

Author keywords

3D format; interoperability; rendering; software architecture; virtual worlds; web3D

Indexed keywords

3D APPLICATION; 3D FORMAT; EFFICIENT ARCHITECTURE; GENERIC ARCHITECTURE; OTHER APPLICATIONS; PROGRAMMING INTERFACE; RENDERING; RENDERING ENGINE; SCENE GRAPH; TRANSCODING; VIRTUAL WORLDS; WEB3D;

EID: 80052338308     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2010425.2010429     Document Type: Conference Paper
Times cited : (10)

References (21)
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  • 4
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    • Fang, Z.-C.1    Cai, H.2
  • 8
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    • GELISSEN, J. H. 2008. Iso/iec jtc 1/sc 29/wg 11/n9901
    • GELISSEN, J. H. 2008. Iso/iec jtc 1/sc 29/wg 11/n9901.
  • 9
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    • A survey of techniques for achieving metadata interoperability
    • HASLHOFER, B., AND KLAS, W. 2010. A survey of techniques for achieving metadata interoperability. ACM Comput. Surv. 42, 2, 1-37.
    • (2010) ACM Comput. Surv. , vol.42 , Issue.2 , pp. 1-37
    • Haslhofer, B.1    Klas, W.2
  • 12
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    • KHRONOS GROUP. 2011. WebGL. http://www.khronos.org/webgl/.
    • (2011) WebGL
  • 14
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    • Is 3D Finally Ready for the Web?
    • ORTIZ JR., S. 2010. Is 3D Finally Ready for the Web ? Computer 43, 1, 14-16.
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  • 16
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    • Future standards for immersive vr: Report on the ieee virtual reality 2007 workshop
    • POLYS, N. F., BRUTZMAN, D., STEED, A., AND BEHR, J. 2008. Future standards for immersive vr: Report on the ieee virtual reality 2007 workshop. IEEE Comput. Graph. Appl. 28, 2, 94-99.
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  • 18
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    • Modeling methods for reusable and interoperable virtual entities in multimedia virtual worlds
    • Jan
    • SOTO, M., AND ALLONGUE, S. 2002. Modeling methods for reusable and interoperable virtual entities in multimedia virtual worlds. Multimedia Tools and Applications 16, 1 (Jan), 161-177.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.