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Volumn , Issue , 2007, Pages 2450-2455

Representing Kriegspiel states with metapositions

Author keywords

[No Author keywords available]

Indexed keywords

BOARD GAMES; INCOMPLETE INFORMATION; INFORMATION SET; MINIMAX THEOREM; PERFECT INFORMATIONS;

EID: 80051948696     PISSN: 10450823     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (12)

References (6)
  • 1
    • 77049108135 scopus 로고    scopus 로고
    • Computer Programming of Kriegspiel Endings: The case of KR vs K
    • J. van den Herik, H. Iida, and E. Heinz, editors, Kluwer
    • A. Bolognesi and P. Ciancarini. Computer Programming of Kriegspiel Endings: the case of KR vs K. In J. van den Herik, H. Iida, and E. Heinz, editors, Advances in Computer Games 10, pages 325-342. Kluwer, 2003.
    • (2003) Advances in Computer Games , vol.10 , pp. 325-342
    • Bolognesi, A.1    Ciancarini, P.2
  • 2
    • 84880858086 scopus 로고    scopus 로고
    • Searching over Metapositions in Kriegspiel
    • J. van den Herik and H. Iida, editors, Computer and Games volume (to appear) of Springer
    • A. Bolognesi and P. Ciancarini. Searching over Metapositions in Kriegspiel. In J. van den Herik and H. Iida, editors, Computer and Games 04, volume (to appear) of Lecture Notes in Artificial Intelligence. Springer, 2004.
    • (2004) Lecture Notes in Artificial Intelligence , vol.4
    • Bolognesi, A.1    Ciancarini, P.2
  • 3
    • 33745131474 scopus 로고    scopus 로고
    • Decision Making under Uncertainty: A Rational Approach to Kriegspiel
    • J. van den Herik and J. Uiterwijk, editors, Univ. of Rulimburg
    • P. Ciancarini, F. DallaLibera, and F. Maran. Decision Making under Uncertainty: A Rational Approach to Kriegspiel. In J. van den Herik and J. Uiterwijk, editors, Advances in Computer Chess 8, pages 277-298. Univ. of Rulimburg, 1997.
    • (1997) Advances in Computer Chess , vol.8 , pp. 277-298
    • Ciancarini, P.1    DallaLibera, F.2    Maran, F.3
  • 4
    • 0032045637 scopus 로고    scopus 로고
    • Search in games with incomplete information: A case study using Bridge card play
    • PII S0004370297000829
    • I. Frank and D. Basin. Search in games with incomplete information: A case study using bridge card play. Artificial Intelligence, 100(1-2):87-123, 1998. (Pubitemid 128403238)
    • (1998) Artificial Intelligence , vol.100 , Issue.1-2 , pp. 87-123
    • Frank, I.1    Basin, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.