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Volumn 6770 LNCS, Issue PART 2, 2011, Pages 625-634

Serious games usability testing: How to ensure proper usability, playability, and effectiveness

Author keywords

serious games; usability; user experience

Indexed keywords

DEVELOPMENT PROCESS; GAME DEVELOPMENT; LEARNING OUTCOME; PLAYABILITY; SERIOUS GAMES; STEP BY STEP PROCEDURE; USABILITY; USABILITY TESTING; USER EXPERIENCE;

EID: 79960481162     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-21708-1_70     Document Type: Conference Paper
Times cited : (66)

References (16)
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    • Crawford, C.1
  • 2
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    • Computerized Games in the Human Services - An Introduction
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    • Resnick, H., Sherer, M.: Computerized Games in the Human Services - An Introduction. In: Resnick, H. (ed.) Electronic Tools for Social Work Practice and Education, pp. 5-16. The Haworth Press, Bington (1994)
    • (1994) Electronic Tools for Social Work Practice and Education , pp. 5-16
    • Resnick, H.1    Sherer, M.2
  • 3
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    • Measuring Presence in Virtual Environments: A Presence Questionnaire
    • MIT Press, Boston
    • Witmer, B.G., Singer, M.J.: Measuring Presence in Virtual Environments: A Presence Questionnaire. In: Presence: Teleoperators and Virtual Environments, vol. 7, pp. 225-240. MIT Press, Boston (1998)
    • (1998) Presence: Teleoperators and Virtual Environments , vol.7 , pp. 225-240
    • Witmer, B.G.1    Singer, M.J.2
  • 8
    • 79960513990 scopus 로고    scopus 로고
    • Evaluating Interface Designs
    • Shneiderman, B., Plaisant, C. (eds.) Pearson Education, Boston
    • Shneiderman, B., Plaisant, C.: Evaluating Interface Designs. In: Shneiderman, B., Plaisant, C. (eds.) Designing the User Interface, pp. 140-171. Pearson Education, Boston (2005)
    • (2005) Designing the User Interface , pp. 140-171
    • Shneiderman, B.1    Plaisant, C.2
  • 9
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    • Paper Prototyping
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    • Medero, S.: Paper Prototyping. A List Apart (January 23, 2007)
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    • Medero, S.1
  • 10
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    • SUS: A Quick and Dirty Usability Scale
    • Jordan, P.W., Thomas, B., Weerdmeester, B.A., McClelland, I.L. (eds.) Taylor & Francis, London
    • Brooke, J.: SUS: A Quick and Dirty Usability Scale. In: Jordan, P.W., Thomas, B., Weerdmeester, B.A., McClelland, I.L. (eds.) Usability Evaluation in Industry, pp. 189-194. Taylor & Francis, London (1996)
    • (1996) Usability Evaluation in Industry , pp. 189-194
    • Brooke, J.1
  • 11
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    • Development of an instrument measuring user satisfaction of the human-computer interface
    • New York
    • Chin, J.P., Diehl, V.A., Norman, K.L.: Development of an instrument measuring user satisfaction of the human-computer interface. In: SIGCHI 1988, New York, pp. 213-218 (1988)
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    • Chin, J.P.1    Diehl, V.A.2    Norman, K.L.3
  • 12
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    • Predicting the use of web-based information systems: Self-efficacy, enjoyment, learning goal orientation, and technology acceptance model
    • Yi, M.Y., Hwang, Y.: Predicting the use of web-based information systems: self-efficacy, enjoyment, learning goal orientation, and technology acceptance model. Int. J. Hum.- Comput. Stud. 59, 431-449 (2003)
    • (2003) Int. J. Hum.- Comput. Stud. , vol.59 , pp. 431-449
    • Yi, M.Y.1    Hwang, Y.2
  • 16
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    • Let the game tester do the talking: Think aloud and interviewing to learn about the game experience
    • Isbister, K., Schaffer, N. (eds.) Morgan Kaufmann, New York
    • Hoonhout, H.C.M.: Let the game tester do the talking: Think aloud and interviewing to learn about the game experience. In: Isbister, K., Schaffer, N. (eds.) Game Usability: Advice from the Experts for Advancing the Player Experience, pp. 65-77. Morgan Kaufmann, New York (2009)
    • (2009) Game Usability: Advice from the Experts for Advancing the Player Experience , pp. 65-77
    • Hoonhout, H.C.M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.