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Volumn 6768 LNCS, Issue PART 4, 2011, Pages 464-471

A case study of the design and evaluation of a persuasive healthy lifestyle assistance technology: Challenges and design guidelines

Author keywords

case study; lifestyle; persuasive technology

Indexed keywords

DESIGN GUIDELINES; ENVIRONMENT MONITORING; EVALUATION PROCESS; FUTURE GENERATIONS; LIFESTYLE; PERSUASIVE TECHNOLOGY;

EID: 79960289020     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-21657-2_50     Document Type: Conference Paper
Times cited : (3)

References (15)
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    • Holtzblatt, K.1    Jones, S.2
  • 6
    • 32144432642 scopus 로고    scopus 로고
    • The value of storyboards in the product design process
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  • 11
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    • Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interface and Interactive Products
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    • Lazzaro, N.: Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interface and Interactive Products. In: Sears, A., Jacko, J.A. (eds.) The Human-Computer Interaction Handbook, pp. 679-700. Lawrence Erlbaum, N.Y. (2006)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.