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Volumn , Issue , 2007, Pages

Next - Generation educationl software why we need it & a research agenda for getting it

Author keywords

[No Author keywords available]

Indexed keywords


EID: 79960199027     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (11)
  • 1
    • 77949546746 scopus 로고    scopus 로고
    • Rosemary Simpson, Allen Renear, Elli Mylonas, and Andries van Dam, 50 Years after 'As We May Think': The Brown/MIT Vannevar Bush Symposium, ACM Interactions, 3, no. 2 (March 1996): 47-67.
    • Rosemary Simpson, Allen Renear, Elli Mylonas, and Andries van Dam, "50 Years after 'As We May Think': The Brown/MIT Vannevar Bush Symposium," ACM Interactions, vol. 3, no. 2 (March 1996): 47-67.
  • 2
    • 0002939807 scopus 로고    scopus 로고
    • Growing Up Digital: How the Web Changes Work, Education, and the Ways People Learn
    • March/April 2000
    • John Seely Brown, "Growing Up Digital: How the Web Changes Work, Education, and the Ways People Learn," Change, March/April 2000, 〈http://www.aahe.org/change/digital.pdf〉.
    • Change
    • Seely Brown, J.1
  • 3
    • 0017468234 scopus 로고
    • Personal Dynamic Media
    • March
    • Alan Kay and. Adele Goldberg "Personal Dynamic Media," IEEE Computer, vol. 10, no. 3 (March 1977):31-41.
    • (1977) IEEE Computer , vol.10 , Issue.3 , pp. 31-41
    • Kay, A.1    Goldberg, A.2
  • 5
    • 84870965272 scopus 로고    scopus 로고
    • See
    • See Mark Weiser's Web site: 〈http://www.ublq.com/hypertext/weiser/ weiser.html〉.
    • Web site
    • Weiser's, M.1
  • 6
    • 77949542933 scopus 로고    scopus 로고
    • We know all too little about effective group learning using digital media. A lot could be learned, for example, from studying the kind of informal learning ecology that typifies massive multiplayer games, such as The Sims, EverQuest, and Asheron's Call.
    • We know all too little about effective group learning using digital media. A lot could be learned, for example, from studying the kind of informal learning ecology that typifies massive multiplayer games, such as "The Sims," "EverQuest," and "Asheron's Call."
  • 8
    • 77949558449 scopus 로고    scopus 로고
    • Kay and Goldberg, Personal Dynamic Media.
    • Kay and Goldberg, "Personal Dynamic Media."
  • 10
    • 0004146270 scopus 로고
    • Cambridge: Harvard University Press
    • Jerome S. Bruner, The Process of Education (Cambridge: Harvard University Press, 1960), 33.
    • (1960) The Process of Education , pp. 33
    • Bruner, J.S.1
  • 11
    • 0011795457 scopus 로고    scopus 로고
    • A Collaborative Approach to Ontology Design
    • February
    • Clyde W. Holsapple and K. D. Joshl, "A Collaborative Approach to Ontology Design," Communications of the ACM, vol. 45, no. 2 (February 2002): 42-47.
    • (2002) Communications of the ACM , vol.45 , Issue.2 , pp. 42-47
    • Holsapple, C.W.1    Joshl, K.D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.