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Volumn , Issue , 2011, Pages 1029-1032

Designing for movement experience

Author keywords

Constructivist inquiry; Cooperative design; Embodiment; First person methods; Movement; Somatics

Indexed keywords

CONSTRUCTIVIST INQUIRY; COOPERATIVE DESIGN; EMBODIMENT; FIRST PERSON; FIRST-PERSON METHOD; MOVEMENT; PHENOMENOLOGICAL ASPECTS; QUALITY OF INTERACTION; SOMATIC; USERS' EXPERIENCES;

EID: 79957969859     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1979742.1979690     Document Type: Conference Paper
Times cited : (3)

References (10)
  • 4
    • 46649087024 scopus 로고
    • The information capacity of the human motor system in controlling the amplitude of movement
    • Fitts, P.M. The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology 47, 6 (1954), 381-391.
    • (1954) Journal of Experimental Psychology , vol.47 , Issue.6 , pp. 381-391
    • Fitts, P.M.1
  • 5
  • 6
    • 79957956957 scopus 로고    scopus 로고
    • Experiential bodily knowing as a design (sens)-ability in interaction design
    • Eds. L. Feijs, S. Kyffin, B. Young. Newcastle, UK
    • Larssen, A.T., Robertson, T., and Edwards, J. Experiential bodily knowing as a design (sens)-ability in interaction design. Design and Semantics of Form and Movement, Eds. L. Feijs, S. Kyffin, B. Young. Newcastle, UK (2007), 117-126.
    • (2007) Design and Semantics of Form and Movement , pp. 117-126
    • Larssen, A.T.1    Robertson, T.2    Edwards, J.3
  • 7
    • 79957941905 scopus 로고    scopus 로고
    • Taro(t)ception: Eliciting embodied, interoceptive awareness through interactive art
    • Levisohn, A. and Gromala, D. Taro(t)ception: eliciting embodied, interoceptive awareness through interactive art. In Proc. Digital Arts and Culture (2009).
    • (2009) Proc. Digital Arts and Culture
    • Levisohn, A.1    Gromala, D.2
  • 8
    • 37849022755 scopus 로고    scopus 로고
    • The body as a medium: Reassessing the role of kinesthetic awareness in interactive applications
    • ACM
    • Levisohn, A. The body as a medium: reassessing the role of kinesthetic awareness in interactive applications. In Proc. 15th International Conference on Multimedia, ACM (2007), 485-488.
    • (2007) Proc. 15th International Conference on Multimedia , pp. 485-488
    • Levisohn, A.1
  • 9
    • 79957930282 scopus 로고    scopus 로고
    • Making strange with the falling body in interactive technology design
    • Eds. L. Feijs, S. Kyffin, B. Young. Newcastle, UK
    • Loke, L. and Robertson, T. Making strange with the falling body in interactive technology design. Design and Semantics of Form and Movement, Eds. L. Feijs, S. Kyffin, B. Young. Newcastle, UK (2007), 164-175.
    • (2007) Design and Semantics of Form and Movement , pp. 164-175
    • Loke, L.1    Robertson, T.2
  • 10
    • 34748912497 scopus 로고    scopus 로고
    • Between bodies: Using experience modeling to create gestural protocols for physiological data transfer
    • Fringe
    • Schiphorst, T. and Andersen, K. Between bodies: Using experience modeling to create gestural protocols for physiological data transfer. In Proc. CHI 2004, Fringe, (2004).
    • (2004) Proc. CHI 2004
    • Schiphorst, T.1    Andersen, K.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.