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1
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84865091537
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Contextsensitive microlearning of foreign language vocabulary on a mobile device
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November, in Darmstadt, Germany
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Beaudin, J.S., S.S. Intille, Mun E. guia Tapia, R. Rockinson, and M.E. Morris. 2007. Contextsensitive microlearning of foreign language vocabulary on a mobile device. Paper presented at the European Conference on Ambient Intelligence, November, in Darmstadt, Germany.
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(2007)
European Conference on Ambient Intelligence
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Beaudin, J.S.1
Intille, S.S.2
Guia Tapia, M.E.3
Rockinson, R.4
Morris, M.E.5
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2
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68849110811
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Via Mineralia - A pervasive museum exploration game
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June 11-12, in Salzburg, Austria
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Heumer, G., F. GommLich, and A. Müller. 2007. Via Mineralia - a pervasive museum exploration game. Paper presented at the PerGames Conference, June 11-12, in Salzburg, Austria.
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(2007)
PerGames Conference
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Heumer, G.1
Gommlich, F.2
Müller, A.3
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3
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25444442115
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RFID enhances visitors' museum experience at the Exploratorium
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DOI 10.1145/1081992.1082021
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Hsi, S., and H. Fait. 2005. RFID enhances visitors' museum experience at the exploratorium. Communications of the ACM 46, no. 9: 60-5. (Pubitemid 41359524)
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(2005)
Communications of the ACM
, vol.48
, Issue.9
, pp. 60-65
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Hsi, S.1
Fait, H.2
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4
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84859758694
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Pervasive learning environments
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March 20-24, in Orlando, FL, USA
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Hundebol, J., and N.H. Helms. 2006. Pervasive learning environments. Paper presented at the Society for Information Technology & Teacher Education International Conference (AACE), March 20-24, in Orlando, FL, USA.
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(2006)
Society for Information Technology & Teacher Education International Conference (AACE)
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Hundebol, J.1
Helms, N.H.2
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5
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79957657547
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Project website
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IPerG Project. 2008. Project website. http://www.pervasive-gaming.org.
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(2008)
IPerG Project
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6
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57049095642
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Where is the answer? the importance of curiosity in pervasive mobile games
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New York, NY: ACM Press
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Islas Sedano, C., T.H. Laine, M. Vinni, and E. Sutinen. 2007. Where is the answer? The importance of curiosity in pervasive mobile games. In Proceedings of the conference on Future Play, 46-53. New York, NY: ACM Press.
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(2007)
Proceedings of the Conference on Future Play
, pp. 46-53
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Islas Sedano, C.1
Laine, T.H.2
Vinni, M.3
Sutinen, E.4
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7
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39749134162
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Environmental detectives - The development of an augmented reality platform for environmental simulations
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Klopfer, E., and K. Squire. 2008. Environmental detectives - The development of an augmented reality platform for environmental simulations. Educational Technology Research and Development 25, no. 2: 203-28.
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(2008)
Educational Technology Research and Development
, vol.25
, Issue.2
, pp. 203-228
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Klopfer, E.1
Squire, K.2
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9
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79957641160
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Characteristics of pervasive learning environments in museum contexts
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October 26-30, in Orlando, FL, USA
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Laine, T.H., M. Joy, C. Islas Sedano, and M. Vinni. 2009. Characteristics of pervasive learning environments in museum contexts. Paper presented at the MLearn Conference, October 26-30, in Orlando, FL, USA.
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(2009)
MLearn Conference
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Laine, T.H.1
Joy, M.2
Islas Sedano, C.3
Vinni, M.4
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10
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77951196806
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Integrating interactive learning experiences into augmented toy environments
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May 13-16, in Toronto, Ontario, Canada
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Lampe, M., and S. Hinske. 2007. Integrating interactive learning experiences into augmented toy environments. Paper presented at the Pervasive Learning Workshop at the Pervasive Conference, May 13-16, in Toronto, Ontario, Canada.
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(2007)
Pervasive Learning Workshop at the Pervasive Conference
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Lampe, M.1
Hinske, S.2
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11
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0038032339
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Issues and challenges in ubiquitous computing
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Lyytinen, K., and Y. Yoo. 2002. Issues and challenges in ubiquitous computing. Communications of ACM 45, no. 12: 62-5.
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(2002)
Communications of ACM
, vol.45
, Issue.12
, pp. 62-65
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Lyytinen, K.1
Yoo, Y.2
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12
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79957644277
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Nokia Corporation
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Nokia Corporation. 2008. Multi-user publishing environment (MUPE). http://www.mupe.net/.
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(2008)
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13
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79957663803
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LORAMS: Capturing sharing and reusing experiences by linking physical objects and videos
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May 13, in Toronto, Ontario, Canada
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Ogata, H., Y. Matsuka, M. El-Bishouty, and Y. Yano. 2007. LORAMS: Capturing sharing and reusing experiences by linking physical objects and videos. Paper presented at the Pervasive Learning Workshop at the Pervasive Conference, May 13, in Toronto, Ontario, Canada.
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(2007)
Pervasive Learning Workshop at the Pervasive Conference
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Ogata, H.1
Matsuka, Y.2
El-Bishouty, M.3
Yano, Y.4
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15
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34547964607
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Insectopia: Exploring pervasive games through technology already pervasively available
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June 13-15, in Salzburg, Austria
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Peitz, J., H. Saarenpää, and S. Björk. 2007. Insectopia: Exploring pervasive games through technology already pervasively available. Paper presented at the International Conference on Advances in Computer Entertainment Technology, June 13-15, in Salzburg, Austria.
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(2007)
International Conference on Advances in Computer Entertainment Technology
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Peitz, J.1
Saarenpää, H.2
Björk, S.3
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16
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85013582283
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Ambient wood: Designing new forms of digital augmentation for learning outdoors
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June 1-3, in College Park, MD, USA
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Rogers, Y., S. Price, G. Fitzpatrick, R. Fleck, E. Harris, H. Smith, C. Randell, et al. 2004. Ambient wood: Designing new forms of digital augmentation for learning outdoors. Paper presented at the Conference on Interaction Design and Children: Building A Community, June 1-3, in College Park, MD, USA.
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(2004)
Conference on Interaction Design and Children: Building A Community
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Rogers, Y.1
Price, S.2
Fitzpatrick, G.3
Fleck, R.4
Harris, E.5
Smith, H.6
Randell, C.7
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17
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57649194108
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Beyond just the facts: Museum detective guides
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June 29-30, in Limerick, Ireland
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Thom-Santelli, J., C. Toma, K. Boehner, and G. Gay. 2005. Beyond just the facts: Museum detective guides. Paper presented at the International Workshop of Re-Thinking Technology in Museums: Towards a New Understanding of People's Experience in Museums, June 29-30, in Limerick, Ireland.
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(2005)
International Workshop of Re-Thinking Technology in Museums: Towards A New Understanding of People's Experience in Museums
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Thom-Santelli, J.1
Toma, C.2
Boehner, K.3
Gay, G.4
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18
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84887462695
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Story-based UFractions mobile game in South Africa: Contextualization process and multidimensional playing experiences
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August 21, in Aachen, Germany
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Turtiainen, E., S. Blignaut, C. Els, T.H. Laine, and E. Sutinen. 2009. Story-based UFractions mobile game in South Africa: Contextualization process and multidimensional playing experiences. Paper presented at the Second Workshop of Story Telling and Educational Games (STEG 2009), August 21, in Aachen, Germany.
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(2009)
Second Workshop of Story Telling and Educational Games (STEG 2009)
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Turtiainen, E.1
Blignaut, S.2
Els, C.3
Laine, T.H.4
Sutinen, E.5
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19
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0035121216
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Smart dust: Communicating with a cubic-millimeter
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Warneke, B., M. Last, B. Liebowitz, and K.S.J. Pister. 2001. Smart dust: Communicating with a cubic-millimeter. Computer 34, no. 1: 44-51.
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(2001)
Computer
, vol.34
, Issue.1
, pp. 44-51
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Warneke, B.1
Last, M.2
Liebowitz, B.3
Pister, K.S.J.4
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