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Volumn 18, Issue 1, 2010, Pages 3-17

On designing a pervasive mobile learning platform

Author keywords

design principles; mobile learning; participatory design; pervasive game; pervasive learning space

Indexed keywords


EID: 79957665965     PISSN: 09687769     EISSN: 17411629     Source Type: Journal    
DOI: 10.1080/09687761003657606     Document Type: Article
Times cited : (18)

References (19)
  • 2
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    • Via Mineralia - A pervasive museum exploration game
    • June 11-12, in Salzburg, Austria
    • Heumer, G., F. GommLich, and A. Müller. 2007. Via Mineralia - a pervasive museum exploration game. Paper presented at the PerGames Conference, June 11-12, in Salzburg, Austria.
    • (2007) PerGames Conference
    • Heumer, G.1    Gommlich, F.2    Müller, A.3
  • 3
    • 25444442115 scopus 로고    scopus 로고
    • RFID enhances visitors' museum experience at the Exploratorium
    • DOI 10.1145/1081992.1082021
    • Hsi, S., and H. Fait. 2005. RFID enhances visitors' museum experience at the exploratorium. Communications of the ACM 46, no. 9: 60-5. (Pubitemid 41359524)
    • (2005) Communications of the ACM , vol.48 , Issue.9 , pp. 60-65
    • Hsi, S.1    Fait, H.2
  • 5
    • 79957657547 scopus 로고    scopus 로고
    • Project website
    • IPerG Project. 2008. Project website. http://www.pervasive-gaming.org.
    • (2008) IPerG Project
  • 7
    • 39749134162 scopus 로고    scopus 로고
    • Environmental detectives - The development of an augmented reality platform for environmental simulations
    • Klopfer, E., and K. Squire. 2008. Environmental detectives - The development of an augmented reality platform for environmental simulations. Educational Technology Research and Development 25, no. 2: 203-28.
    • (2008) Educational Technology Research and Development , vol.25 , Issue.2 , pp. 203-228
    • Klopfer, E.1    Squire, K.2
  • 9
    • 79957641160 scopus 로고    scopus 로고
    • Characteristics of pervasive learning environments in museum contexts
    • October 26-30, in Orlando, FL, USA
    • Laine, T.H., M. Joy, C. Islas Sedano, and M. Vinni. 2009. Characteristics of pervasive learning environments in museum contexts. Paper presented at the MLearn Conference, October 26-30, in Orlando, FL, USA.
    • (2009) MLearn Conference
    • Laine, T.H.1    Joy, M.2    Islas Sedano, C.3    Vinni, M.4
  • 10
    • 77951196806 scopus 로고    scopus 로고
    • Integrating interactive learning experiences into augmented toy environments
    • May 13-16, in Toronto, Ontario, Canada
    • Lampe, M., and S. Hinske. 2007. Integrating interactive learning experiences into augmented toy environments. Paper presented at the Pervasive Learning Workshop at the Pervasive Conference, May 13-16, in Toronto, Ontario, Canada.
    • (2007) Pervasive Learning Workshop at the Pervasive Conference
    • Lampe, M.1    Hinske, S.2
  • 11
    • 0038032339 scopus 로고    scopus 로고
    • Issues and challenges in ubiquitous computing
    • Lyytinen, K., and Y. Yoo. 2002. Issues and challenges in ubiquitous computing. Communications of ACM 45, no. 12: 62-5.
    • (2002) Communications of ACM , vol.45 , Issue.12 , pp. 62-65
    • Lyytinen, K.1    Yoo, Y.2
  • 12
    • 79957644277 scopus 로고    scopus 로고
    • Nokia Corporation
    • Nokia Corporation. 2008. Multi-user publishing environment (MUPE). http://www.mupe.net/.
    • (2008)
  • 13
    • 79957663803 scopus 로고    scopus 로고
    • LORAMS: Capturing sharing and reusing experiences by linking physical objects and videos
    • May 13, in Toronto, Ontario, Canada
    • Ogata, H., Y. Matsuka, M. El-Bishouty, and Y. Yano. 2007. LORAMS: Capturing sharing and reusing experiences by linking physical objects and videos. Paper presented at the Pervasive Learning Workshop at the Pervasive Conference, May 13, in Toronto, Ontario, Canada.
    • (2007) Pervasive Learning Workshop at the Pervasive Conference
    • Ogata, H.1    Matsuka, Y.2    El-Bishouty, M.3    Yano, Y.4
  • 18
    • 84887462695 scopus 로고    scopus 로고
    • Story-based UFractions mobile game in South Africa: Contextualization process and multidimensional playing experiences
    • August 21, in Aachen, Germany
    • Turtiainen, E., S. Blignaut, C. Els, T.H. Laine, and E. Sutinen. 2009. Story-based UFractions mobile game in South Africa: Contextualization process and multidimensional playing experiences. Paper presented at the Second Workshop of Story Telling and Educational Games (STEG 2009), August 21, in Aachen, Germany.
    • (2009) Second Workshop of Story Telling and Educational Games (STEG 2009)
    • Turtiainen, E.1    Blignaut, S.2    Els, C.3    Laine, T.H.4    Sutinen, E.5
  • 19
    • 0035121216 scopus 로고    scopus 로고
    • Smart dust: Communicating with a cubic-millimeter
    • Warneke, B., M. Last, B. Liebowitz, and K.S.J. Pister. 2001. Smart dust: Communicating with a cubic-millimeter. Computer 34, no. 1: 44-51.
    • (2001) Computer , vol.34 , Issue.1 , pp. 44-51
    • Warneke, B.1    Last, M.2    Liebowitz, B.3    Pister, K.S.J.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.