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Volumn 6, Issue 3, 2011, Pages 270-287

Cash trade in free-to-play online games

Author keywords

cash trade for virtual goods; commercialization of digital media; fairness; free to play; magic circle

Indexed keywords


EID: 79955839355     PISSN: 15554120     EISSN: 15554139     Source Type: Journal    
DOI: 10.1177/1555412010364981     Document Type: Article
Times cited : (78)

References (12)
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    • Connecting worlds: Fantasy role-playing games, ritual acts and the magic circle
    • Copier, M. (2005). Connecting worlds: fantasy role-playing games, ritual acts and the magic circle. Paper presented at the International DiGRA Conference: Changing views: worlds in play, Vancouver, June 16-20, 2005, Retrieved on February 3, 2009, from http://www.digra.org/dl/db/06278.50594.pdf
    • Paper Presented at the International DiGRA Conference: Changing Views: Worlds in Play
    • Copier, M.1
  • 5
    • 0004251357 scopus 로고
    • Boston: The Beacon Press
    • Huizinga, J. (1938). Homo Ludens. Boston: The Beacon Press.
    • (1938) Homo Ludens
    • Huizinga, J.1
  • 6
    • 49449097779 scopus 로고    scopus 로고
    • Other playings: Cheating in computer games
    • Paper presented in, Denmark
    • Kuecklich, J. (2004). Other playings: Cheating in computer games. Paper presented in The Other Players Conference, Denmark, 6-8 December.
    • The Other Players Conference
    • Kuecklich, J.1
  • 7
    • 79955810474 scopus 로고    scopus 로고
    • At the end of the day, free games might cost you the most
    • Lee, J.Y. (2006). At the end of the day, free games might cost you the most. PC Gamer, 185, 152-154 (in Chinese).
    • (2006) PC Gamer , vol.185 , pp. 152-154
    • Lee, J.Y.1
  • 8
    • 79955831605 scopus 로고    scopus 로고
    • The present and the future of digital game market
    • Taipei : Market Intelligence Center (in Chinese)
    • Lin, Y.S. (2005). The present and the future of digital game market. Advisory & Intelligence Service Program Report. Taipei: Market Intelligence Center (in Chinese).
    • (2005) Advisory & Intelligence Service Program Report
    • Lin, Y.S.1
  • 9
    • 79955794364 scopus 로고    scopus 로고
    • The behavior analysis of Taiwan Internet entertainment in 2006
    • Taipei: Market Intelligence Center (in Chinese)
    • Liu, C.H. (2006). The behavior analysis of Taiwan Internet entertainment in 2006. Advisory & Intelligence Service Program Report. Taipei: Market Intelligence Center (in Chinese).
    • (2006) Advisory & Intelligence Service Program Report
    • Liu, C.H.1
  • 12
    • 84873365759 scopus 로고    scopus 로고
    • The prospect of game software industry in 2007
    • Wu, L.K. (2006). The prospect of game software industry in 2007. Taiwan International Securities Corp (TISC) Research Weekly. Retrieved February 3, 2009, from http://www.tisc.com.tw/new/newreport/tiscweekly/upload/ tiscweekly20060922.pdf(inChinese).
    • (2006) Taiwan International Securities Corp (TISC) Research Weekly
    • Wu, L.K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.