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Volumn 6, Issue 3, 2011, Pages 245-258

Embodied metaphors: Exposing informatic control through first-person shooters

Author keywords

Aarseth; aporia; computer games; Deleuze; epiphany; first person shooters; Galloway; interactivity; Metaphor; Riceour; Societies of Control; video games

Indexed keywords


EID: 79955795273     PISSN: 15554120     EISSN: 15554139     Source Type: Journal    
DOI: 10.1177/1555412010364977     Document Type: Article
Times cited : (17)

References (19)
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    • Aporia and epiphany in Doom and the Speaking Clock: The Temporality of Ergotic art
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    • Aarseth, E. (1999). Aporia and epiphany in Doom and The Speaking Clock: The Temporality of Ergotic art. In M. -L. Ryan (Ed.), Cyberspace Textuality: Computer technology and literary theory (pp. 31-41). Bloomington: Indiana University Press.
    • (1999) Cyberspace Textuality: Computer Technology and Literary Theory , pp. 31-41
    • Aarseth, E.1
  • 3
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    • Genre trouble: Narrativism and the art of simulation
    • N. Wardrip-Fruin & P. Harrigan (Eds.), Cambridge, MA: MIT Press
    • Aarseth, E. (2004). Genre trouble: Narrativism and the art of simulation. In N. Wardrip-Fruin & P. Harrigan (Eds.), First person: New media as story, performance, and game (pp. 45-55). Cambridge, MA: MIT Press.
    • (2004) First Person: New Media As Story, Performance, and Game , pp. 45-55
    • Aarseth, E.1
  • 5
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    • John Ford's Young Mr. Lincoln
    • P. Rosen, (Ed.), New York: Columbia University Press
    • Cahiers du Cinema Editors. (1986). John Ford's Young Mr. Lincoln. In P. Rosen, (Ed.), Narrative, apparatus, ideology (pp. 444-482). New York: Columbia University Press.
    • (1986) Narrative, Apparatus, Ideology , pp. 444-482
    • Du Cinema, C.1
  • 9
    • 33846520449 scopus 로고    scopus 로고
    • Having an idea in cinema
    • E. Kaufman & K. J. Heller (Eds.), Minneapolis : University of Minnesota Press
    • Deleuze, G. (1998). Having an idea in cinema. In E. Kaufman & K. J. Heller (Eds.), Deleuze & Guattari: New mappings in politics, philosophy and culture (pp. 14-19). Minneapolis: University of Minnesota Press.
    • (1998) Deleuze & Guattari: New Mappings in Politics, Philosophy and Culture , pp. 14-19
    • Deleuze, G.1
  • 11
    • 4744341618 scopus 로고    scopus 로고
    • Simulation versus narrative: Introduction to ludology
    • M. J. P. Wolf & B. Perron (Eds.), 343, New York: Routledge
    • Frasca, G. (2003). Simulation versus narrative: Introduction to ludology. In M. J. P. Wolf & B. Perron (Eds.), The video game theory reader (pp. xxii, 343 p.). New York: Routledge.
    • (2003) The Video Game Theory Reader
    • Frasca, G.1
  • 16
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    • Canada University of Toronto Press
    • Ricoeur, P. (1977). The rule of metaphor. Canada University of Toronto Press.
    • (1977) The Rule of Metaphor
    • Ricoeur, P.1
  • 17
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    • The metaphorical process
    • S. Sacks (Ed.), University of Chicago Press
    • Ricoeur, P. (1979). The metaphorical process. In S. Sacks (Ed.), On metaphor (pp. 141-157). University of Chicago Press.
    • (1979) On Metaphor , pp. 141-157
    • Ricoeur, P.1
  • 18
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    • The concept of cinematic excess
    • P. Rosen, (Ed.), New York: Columbia University Press
    • Thompson, K. (1986). The concept of cinematic excess. In P. Rosen, (Ed.), Narrative, apparatus, ideology (pp. 130-142). New York: Columbia University Press.
    • (1986) Narrative, Apparatus, Ideology , pp. 130-142
    • Thompson, K.1
  • 19
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    • Everything you wanted to know about lacan (but were afraid to ask hitch-cock)
    • Quoted in Stam, R., Malden, MA: Blackwell Publishing
    • Zizek, S. (2000). Everything you wanted to know about lacan (but were afraid to ask hitch-cock) (pp. 243-244). Quoted in Stam, R., Film Theory: An Introduction (p.253). Malden, MA: Blackwell Publishing.
    • (2000) Film Theory: An Introduction , pp. 243-244
    • Zizek, S.1    Stam, R.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.