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Volumn , Issue , 2011, Pages 3-10

Full-resolution interactive CPU volume rendering with coherent BVH traversal

Author keywords

[No Author keywords available]

Indexed keywords

BOUNDING VOLUME HIERARCHIES; EFFICIENT METHOD; LARGE DATASETS; LEVEL-OF-DETAIL; ORDERS OF MAGNITUDE; OUT-OF-CORE; RAYCASTING; TRILINEAR INTERPOLATION; VOLUMETRIC INTEGRATION;

EID: 79955698625     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/PACIFICVIS.2011.5742355     Document Type: Conference Paper
Times cited : (26)

References (22)
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    • (2001) Proceedings of the ACM SIGGRAPH Conference on Computer Graphics , Issue.WORKSHOP , pp. 9-16
    • Engel, K.1    Kraus, M.2    Ertl, T.3
  • 5
    • 46749154593 scopus 로고    scopus 로고
    • A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
    • E. Gobbetti, F. Marton, and J. Iglesias Guitián. A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets. The Visual Computer, 24(7):797-806, 2008.
    • (2008) The Visual Computer , vol.24 , Issue.7 , pp. 797-806
    • Gobbetti, E.1    Marton, F.2    Iglesias Guitián, J.3
  • 7
    • 33745326117 scopus 로고    scopus 로고
    • Real-time ray-casting and advanced shading of discrete isosurfaces
    • DOI 10.1111/j.1467-8659.2005.00855.x
    • M. Hadwiger, C. Sigg, H. Scharsach, K. Bühler, and M. Gross. Real-Time Ray- Casting and Advanced Shading of Discrete Isosurfaces. Computer Graphics Forum, 24(3):303-312, 2005. (Pubitemid 43934648)
    • (2005) Computer Graphics Forum , vol.24 , Issue.3 , pp. 303-312
    • Hadwiger, M.1    Sigg, C.2    Scharsach, H.3    Buhler, K.4    Gross, M.5
  • 8
    • 70350647744 scopus 로고    scopus 로고
    • Kd-Jump: A path-preserving stackless traversal for faster isosurface raytracing on GPUs
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    • Hughes, D.1    Lim, I.2
  • 11
    • 59849115047 scopus 로고    scopus 로고
    • Coherent Multiresolution Isosurface Ray Tracing
    • A. Knoll, I. Wald, and C. Hansen. Coherent Multiresolution Isosurface Ray Tracing. The Visual Computer, 25(3):209-225, 2009.
    • (2009) The Visual Computer , vol.25 , Issue.3 , pp. 209-225
    • Knoll, A.1    Wald, I.2    Hansen, C.3
  • 12
    • 0242592238 scopus 로고    scopus 로고
    • Acceleration techniques for GPU-based volume rendering
    • J. Krüger and R. Westermann. Acceleration Techniques for GPU-based Volume Rendering. In Proceedings IEEE Visualization, pages 287-292, 2003.
    • (2003) Proceedings IEEE Visualization , pp. 287-292
    • Krüger, J.1    Westermann, R.2
  • 13
    • 85027175346 scopus 로고
    • Fast volume rendering using a shear-warp factorization of the viewing transformation
    • ACM Press
    • P. Lacroute and M. Levoy. Fast Volume Rendering using a Shear-Warp Factorization of the Viewing Transformation. In Proceedings of ACM SIGGRAPH, pages 451-458. ACM Press, 1994.
    • (1994) Proceedings of ACM SIGGRAPH , pp. 451-458
    • Lacroute, P.1    Levoy, M.2
  • 15
    • 84934218772 scopus 로고
    • Display of surfaces from volume data
    • M. Levoy. Display of Surfaces from Volume Data. IEEE Comput. Graph. Appl., 8(3):29-37, 1988.
    • (1988) IEEE Comput. Graph. Appl. , vol.8 , Issue.3 , pp. 29-37
    • Levoy, M.1
  • 18
    • 84880807043 scopus 로고    scopus 로고
    • Ray tracing deformable scenes using dynamic bounding volume hierarchies
    • I. Wald, S. Boulos, and P. Shirley. Ray Tracing Deformable Scenes Using Dynamic Bounding Volume Hierarchies. ACM Transactions on Graphics, 26(1):6, 2007.
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  • 21
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    • DOI 10.1145/1141911.1141913, ACM Transactions on Graphics - Proceedings of ACM SIGGRAPH 2006
    • I. Wald, T. Ize, A. Kensler, A. Knoll, and S. G. Parker. Ray Tracing Animated Scenes Using Coherent Grid Traversal. ACM Transactions on Graphics, 25(3):485-493, 2006. (Proceedings of ACM SIGGRAPH). (Pubitemid 44481006)
    • (2006) ACM Transactions on Graphics , vol.25 , Issue.3 , pp. 485-493
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.