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Volumn 10, Issue 1, 2011, Pages 113-124

Perfect capture: Three takes on replay, machinima and the history of virtual worlds

Author keywords

death; distribution; documentation; history; machinima; memory; performance; preservation; production; replay

Indexed keywords


EID: 79955542321     PISSN: 14704129     EISSN: None     Source Type: Journal    
DOI: 10.1177/1470412910391578     Document Type: Article
Times cited : (11)

References (11)
  • 1
    • 79955548192 scopus 로고    scopus 로고
    • URL (consulted Oct. 2009)
    • Becker, H., et al. (1997) 'Dublin Core Element: Coverage'. URL (consulted Oct. 2009). http://www.alexandria.ucsb.edu/historical/www.alexandria.ucsb.edu/ docs/metadata/dc-coverage.html
    • (1997) Dublin Core Element: Coverage
    • Becker, H.1
  • 2
    • 79955542256 scopus 로고    scopus 로고
    • blog post and comments, Terra Nova. URL (consulted Dec. 2009)
    • Burke, T. (2006) 'The History of Virtual Worlds', blog post and comments, Terra Nova. URL (consulted Dec. 2009). http://terranova.blogs.com/terra-nova/ 2006/12/the-history-of-.html
    • (2006) The History of Virtual Worlds
    • Burke, T.1
  • 4
    • 43249160099 scopus 로고    scopus 로고
    • Storyline, Dance/Music, or PvP? Game Movies and Community Players in World of Warcraft
    • Lowood, H. (2006) 'Storyline, Dance/Music, or PvP? Game Movies and Community Players in World of Warcraft'. Games & Culture 1 (October). 362-82.
    • (2006) Games & Culture , vol.1 , pp. 362-382
    • Lowood, H.1
  • 5
    • 84947439315 scopus 로고    scopus 로고
    • High-Performance Play: The Making of Machinima
    • A. Clarke and G.M. London (eds) Chicago: University of Chicago Press
    • Lowood, H. (2007 a) 'High-Performance Play: The Making of Machinima', in A. Clarke and G.M. London (eds) Videogames and Art: Intersections and Interactions. Chicago: University of Chicago Press.
    • (2007) Videogames and Art: Intersections and Interactions
    • Lowood, H.1
  • 6
    • 77953567561 scopus 로고    scopus 로고
    • Found Technology: Players as Innovators in the Making of Machinima
    • T. McPherson (ed.) Cambridge, MA: MIT Press.
    • Lowood, Henry (2007 b) 'Found Technology: Players as Innovators in the Making of Machinima', in T. McPherson (ed.) Digital Youth, Innovation, and the Unexpected. Cambridge, MA: MIT Press.
    • (2007) Digital Youth, Innovation, and the Unexpected
    • Lowood, H.1
  • 7
    • 70249111037 scopus 로고    scopus 로고
    • Claiming Its Space: Machinima'
    • URL (consulted Jan. 2010)
    • Nitsche, M. (2007) 'Claiming Its Space: Machinima', Dichtung Digital: Journal für digitale Ã.,sthetik 37. URL (consulted Jan. 2010). http://www.brown.edu/Research/dichtung-digital/2007/Nitsche/nitsche.htm
    • (2007) Dichtung Digital: Journal für Digitale Ã.,sthetik , vol.37
    • Nitsche, M.1
  • 8
    • 79955534692 scopus 로고    scopus 로고
    • NoSkill Memorial Site, URL (consulted Dec. 2004)
    • NoSkill Memorial Site (2004) URL (consulted Dec. 2004). http://www.doom2.net/noskill/index.htm
    • (2004)
  • 9
    • 77952433625 scopus 로고    scopus 로고
    • URL (consulted Mar. 2010)
    • Oxford English Dictionary. URL (consulted Mar. 2010). http://dictionary.oed.com/
    • Oxford English Dictionary
  • 10
    • 84870081622 scopus 로고    scopus 로고
    • URL (consulted Sept. 2005)
    • Pope, T. (2005) Crafting Worlds website. URL (consulted Sept. 2005). http://www.craftingworlds.com
    • (2005) Crafting Worlds Website
    • Pope, T.1
  • 11
    • 0041011209 scopus 로고
    • The Historical Text As Literary Artifact
    • White, H. (1974) 'The Historical Text As Literary Artifact', Clio 3 (3). June: 277-303.
    • (1974) Clio , vol.3 , Issue.3 , pp. 277-303
    • White, H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.