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Volumn 31, Issue 3, 2011, Pages 69-77
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Natural character posing from a large motion database
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Author keywords
3D graphics and realism; animation; artificial intelligence; computer graphics; graphics and multimedia; kinematics and dynamics; probabilistic algorithms; robotics
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Indexed keywords
3D GRAPHICS;
EFFICIENT IMPLEMENTATION;
GRAPHICS AND MULTIMEDIA;
K-MEANS ALGORITHM;
KEY FRAMES;
KINEMATICS AND DYNAMICS;
MODEL PARAMETERS;
MOTION CLIPS;
MOTION DATA;
MOTION DATABASE;
NATURAL CHARACTER;
POST PROCESSING;
PROBABILISTIC ALGORITHM;
ANIMATION;
COMPUTATIONAL COMPLEXITY;
COMPUTATIONAL EFFICIENCY;
INVERSE KINEMATICS;
ROBOTICS;
THREE DIMENSIONAL;
THREE DIMENSIONAL COMPUTER GRAPHICS;
CLUSTERING ALGORITHMS;
ARTICLE;
ARTIFICIAL INTELLIGENCE;
BIOMECHANICS;
BODY POSTURE;
COMPUTER GRAPHICS;
FACTUAL DATABASE;
HUMAN;
METHODOLOGY;
MOVEMENT (PHYSIOLOGY);
THREE DIMENSIONAL IMAGING;
ARTIFICIAL INTELLIGENCE;
BIOMECHANICAL PHENOMENA;
COMPUTER GRAPHICS;
DATABASES, FACTUAL;
HUMANS;
IMAGING, THREE-DIMENSIONAL;
MOVEMENT;
POSTURE;
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EID: 79955534985
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2009.111 Document Type: Article |
Times cited : (25)
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References (9)
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