-
1
-
-
70049114638
-
A theory-based framework for evaluating exergames as persuasive technology
-
DOI: New York, NY, USA
-
M.A. Adams, S.J. Marshall, J. Simon, L. Dillon, S. Caparosa, E. Ramirez, J. Phillips and G.J. Norman, A theory-based framework for evaluating exergames as persuasive technology, Persuasive '09: Proceedings of the 4th International Conference on Persuasive Technology, 1-8, Claremont, California, DOI: http://doi.acm.org/10.1145/1541948.1542006, ACM, New York, NY, USA, 2009.
-
(2009)
Persuasive '09: Proceedings of the 4th International Conference on Persuasive Technology, 1-8, Claremont, California
-
-
Adams, M.A.1
Marshall, S.J.2
Simon, J.3
Dillon, L.4
Caparosa, S.5
Ramirez, E.6
Phillips, J.7
Norman, G.J.8
-
2
-
-
33947679371
-
Flow in games (and everything else)
-
DOI 10.1145/1232743.1232769
-
J. Chen, Flow in Games (and everything else). Communications of the ACM, 50(4), 31-34, 2007. (Pubitemid 46494524)
-
(2007)
Communications of the ACM
, vol.50
, Issue.4
, pp. 31-34
-
-
Chen, J.1
-
3
-
-
33745823187
-
Design requirements for technologies that encourage physical activity
-
S. Consolvo, K. Everitt, I. Smith, and J.A. Landay, Design requirements for technologies that encourage physical activity. Proceedings of the SIGCHI conference on Human Factors in computing systems, 457-466, 2006.
-
(2006)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
, pp. 457-466
-
-
Consolvo, S.1
Everitt, K.2
Smith, I.3
Landay, J.A.4
-
5
-
-
0033923193
-
Open-loop feedback to increase physical activity in obese children
-
G.S. Goldfield, L.E. Kalakanis, M.M. Ernst and L.H. Epstein, Open-loop feedback to increase physical activity in obese children. International Journal of Obesity, 24(7), 888-892, 2000. (Pubitemid 30449925)
-
(2000)
International Journal of Obesity
, vol.24
, Issue.7
, pp. 888-892
-
-
Goldfield, G.S.1
Kalakanis, L.E.2
Ernst, M.M.3
Epstein, L.H.4
-
7
-
-
84870553563
-
-
Accessed : 14 September 2010
-
Microsoft XBox Kinect, http://www.xbox.com/en-AU/kinect Accessed: 14 September 2010.
-
Microsoft XBox Kinect
-
-
-
8
-
-
33947123671
-
Energy Expenditure of Sedentary Screen Time Compared with Active Screen Time for Children
-
L. Lanningham-Foster, T.B. Jansen, R.C. Foster, A.B. Redmond, B.A. Walker, D. Heinze, et al. Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children. Pediatrics, 2006(118), e1831-e1835, 2006.
-
(2006)
Pediatrics
, vol.2006
, Issue.118
-
-
Lanningham-Foster, L.1
Jansen, T.B.2
Foster, R.C.3
Redmond, A.B.4
Walker, B.A.5
Heinze, D.6
-
9
-
-
70449561526
-
Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback
-
C. Liu, P. Agrawal, N. Sarkar, and S. Chen. Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback. International Journal of Human-Computer Interaction, 25(6), 506-529, 2009.
-
(2009)
International Journal of Human-Computer Interaction
, vol.25
, Issue.6
, pp. 506-529
-
-
Liu, C.1
Agrawal, P.2
Sarkar, N.3
Chen, S.4
-
11
-
-
31344446120
-
Playware technology for physically activating play
-
H.H. Lund, T. Klitbo, and C. Jessen, Playware technology for physically activating play. Artificial life and robotics, 9(4), 165-174, 2005.
-
(2005)
Artificial Life and Robotics
, vol.9
, Issue.4
, pp. 165-174
-
-
Lund, H.H.1
Klitbo, T.2
Jessen, C.3
-
12
-
-
29544449243
-
What makes things fun to learn? Heuristics for designing instructional computer games
-
T.T. Malone, What makes things fun to learn? heuristics for designing instructional computer games, 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems, Palo Alto, California, United States, 1980.
-
3rd ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems, Palo Alto, California, United States, 1980
-
-
Malone, T.T.1
-
13
-
-
84900561733
-
-
Accessed: 14 September 2010
-
Playstation Move, http://au.playstation.com/, Accessed: 14 September 2010.
-
Playstation Move
-
-
-
14
-
-
70649115897
-
Movement-based sports video games: Investigating motivation and gaming experience
-
Intelligent Technologies for Interactive Entertainment, April 2009, ISSN 1875-9521, DOI: 10.1016/j.entcom.2009.09.004
-
M. Pasch, N. Bianchi-Berthouze, B. van Dijk, A. Nijholt, Movement-based sports video games: Investigating motivation and gaming experience, Entertainment Computing, Volume 1, Issue 2, Intelligent Technologies for Interactive Entertainment, April 2009, 49-61, ISSN 1875-9521, DOI: 10.1016/j.entcom.2009.09.004, 2009.
-
(2009)
Entertainment Computing
, vol.1
, Issue.2
, pp. 49-61
-
-
Pasch, M.1
Bianchi-Berthouze, N.2
Van Dijk, B.3
Nijholt, A.4
-
15
-
-
0031887972
-
Behavioral engineering of activity choice in obese children
-
B. Saelens and L. Epstein, Behavioral engineering of activity choice in obese children. International Journal of Obesity, 1998(22), 275-277, 1998.
-
(1998)
International Journal of Obesity
, vol.22
, Issue.275-277
, pp. 1998
-
-
Saelens, B.1
Epstein, L.2
-
16
-
-
79959650829
-
Considerations for the Design of Exergames
-
J. Sinclair, P. Hingston and M. Masek, Considerations for the Design of Exergames, GRAPHITE 2007, Perth, December 2007.
-
GRAPHITE 2007, Perth, December 2007
-
-
Sinclair, J.1
Hingston, P.2
Masek, M.3
-
17
-
-
27344450401
-
Physical fitness in virtual worlds
-
B.K. Smith, Physical fitness in virtual worlds. IEEE Computer, 38(10), 101-103, 2005.
-
(2005)
IEEE Computer
, vol.38
, Issue.10
, pp. 101-103
-
-
Smith, B.K.1
-
18
-
-
78049364507
-
Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment
-
Transactions on Edutainment IV, DOI: 10.1007/978-3-642-14484-4 16
-
A.G. Thin and N. Poole, Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment, Transactions on Edutainment IV, Lecture Notes in Computer Science, Volume 6250/2010, 189-199, DOI: 10.1007/978-3-642-14484-4 16, 2010.
-
(2010)
Lecture Notes in Computer Science
, vol.6250
, Issue.2010
, pp. 189-199
-
-
Thin, A.G.1
Poole, N.2
-
19
-
-
34347393534
-
Comparative Fun Analysis in the Innovative Playware Game Platform
-
Paper presented at the the
-
G.N. Yannakakis, J. Hallam, and H.H. Lund, Comparative Fun Analysis in the Innovative Playware Game Platform. Paper presented at the the 1st World Conference for Fun 'n Games, Preston, England, 2006.
-
1st World Conference for Fun 'n Games, Preston, England, 2006
-
-
Yannakakis, G.N.1
Hallam, J.2
Lund, H.H.3
|