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Volumn , Issue , 2010, Pages

Testing an exergame for effectiveness and attractiveness

Author keywords

[No Author keywords available]

Indexed keywords

DUAL FLOW; EXERCISE INTENSITY; EXPERIMENTAL STUDIES; FEEDBACK MECHANISMS; GAMEPLAY; PERFORMANCE FEEDBACK;

EID: 79952830807     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICEGIC.2010.5716909     Document Type: Conference Paper
Times cited : (17)

References (19)
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    • Energy Expenditure of Sedentary Screen Time Compared with Active Screen Time for Children
    • L. Lanningham-Foster, T.B. Jansen, R.C. Foster, A.B. Redmond, B.A. Walker, D. Heinze, et al. Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children. Pediatrics, 2006(118), e1831-e1835, 2006.
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    • Lanningham-Foster, L.1    Jansen, T.B.2    Foster, R.C.3    Redmond, A.B.4    Walker, B.A.5    Heinze, D.6
  • 9
    • 70449561526 scopus 로고    scopus 로고
    • Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback
    • C. Liu, P. Agrawal, N. Sarkar, and S. Chen. Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback. International Journal of Human-Computer Interaction, 25(6), 506-529, 2009.
    • (2009) International Journal of Human-Computer Interaction , vol.25 , Issue.6 , pp. 506-529
    • Liu, C.1    Agrawal, P.2    Sarkar, N.3    Chen, S.4
  • 11
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    • Playware technology for physically activating play
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  • 13
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    • Accessed: 14 September 2010
    • Playstation Move, http://au.playstation.com/, Accessed: 14 September 2010.
    • Playstation Move
  • 14
    • 70649115897 scopus 로고    scopus 로고
    • Movement-based sports video games: Investigating motivation and gaming experience
    • Intelligent Technologies for Interactive Entertainment, April 2009, ISSN 1875-9521, DOI: 10.1016/j.entcom.2009.09.004
    • M. Pasch, N. Bianchi-Berthouze, B. van Dijk, A. Nijholt, Movement-based sports video games: Investigating motivation and gaming experience, Entertainment Computing, Volume 1, Issue 2, Intelligent Technologies for Interactive Entertainment, April 2009, 49-61, ISSN 1875-9521, DOI: 10.1016/j.entcom.2009.09.004, 2009.
    • (2009) Entertainment Computing , vol.1 , Issue.2 , pp. 49-61
    • Pasch, M.1    Bianchi-Berthouze, N.2    Van Dijk, B.3    Nijholt, A.4
  • 15
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    • Behavioral engineering of activity choice in obese children
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    • Physical fitness in virtual worlds
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  • 18
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.