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Volumn , Issue , 2010, Pages

Enhanced interactive gaming by blending full-body tracking and gesture animation

Author keywords

[No Author keywords available]

Indexed keywords

CURRENT TRACKING; DEPTH SENSORS; FULL BODY; GESTURE ANIMATION; INTERACTIVE GAMING; MICROSOFT; REAL-TIME MOTION; ROBUST MOTION;

EID: 79951879287     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1899950.1899984     Document Type: Conference Paper
Times cited : (49)

References (4)
  • 1
    • 77955990817 scopus 로고    scopus 로고
    • Real time motion capture using a single time-of-flight camera
    • GANAPATHI, V., PLAGEMANN, C., KOLLER, D., AND THRUN, S. 2010. Real time motion capture using a single time-of-flight camera. In CVPR10, 755-762.
    • (2010) CVPR10 , vol.75
    • Ganapathi, V.1    Plagemann, C.2    Koller, D.3    Thrun, S.4
  • 3
    • 79951879200 scopus 로고    scopus 로고
    • MICROSOFT KINECT
    • MICROSOFT KINECT. 2010. http://www.xbox.com/kinect.
    • (2010)
  • 4
    • 57749180881 scopus 로고    scopus 로고
    • Accelerometer-based user interfaces for the control of a physically simulated character
    • SHIRATORI, T., AND HODGINS, J. K. 2008. Accelerometer-based user interfaces for the control of a physically simulated character. ACM Transactions on Graphics 27, 5, 123:1-123:9.
    • (2008) ACM Transactions on Graphics , vol.27 , Issue.5 , pp. 1231-1239
    • Shiratori, T.1    Hodgins, J.K.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.