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Volumn , Issue , 2005, Pages

Feel it, don't think: The significance of affect in the study of digital games

Author keywords

Affect; Embodiment; Emotion; Interactivity; Physiological response; Research methodologies; Theoretical perspectives

Indexed keywords

AFFECT; EMBODIMENT; EMOTION; INTERACTIVITY; PHYSIOLOGICAL RESPONSE; RESEARCH METHODOLOGIES; THEORETICAL PERSPECTIVES;

EID: 79951861898     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (14)

References (15)
  • 2
    • 68549109799 scopus 로고    scopus 로고
    • Affect: Physiological responses during computer use
    • S Viller and P Wyethh (eds), CHISIG
    • Bentley, Todd, Johnston, L., von Baggo, K., 'Affect: Physiological Responses During Computer Use', proceedings of OZCHI 2003, S. Viller and P. Wyethh (eds), CHISIG 2003.
    • (2003) Proceedings of OZCHI 2003
    • Bentley, T.1    Johnston, L.2    Von Baggo, K.3
  • 4
    • 3343002860 scopus 로고    scopus 로고
    • Play dead: Genre and affect in silent hill and planescape torment
    • May
    • Carr, Diane, 'Play Dead: Genre and Affect in Silent Hill and Planescape Torment', in Game Studies, vol 3, issue 1 (May 2003), 〈http://www. gamestudies.org/0301/carr/〉
    • (2003) Game Studies , vol.3 , Issue.1
    • Carr, D.1
  • 5
    • 33745825420 scopus 로고    scopus 로고
    • The ideology of interactivity (or, videogames and the taylorization of leisure)
    • Marinka Copier and Joost Raessens, eds. (cd rom), Universiteit Utrecht
    • Garite, Matt, 'The Ideology of Interactivity (or, Videogames and the Taylorization of Leisure)', proceedings of Level Up, Digital Games Research Conference 2003, Marinka Copier and Joost Raessens, eds. (cd rom), Universiteit Utrecht, 2003.
    • (2003) Proceedings of Level Up, Digital Games Research Conference 2003
    • Garite, M.1
  • 7
    • 84873396137 scopus 로고    scopus 로고
    • When Joypads Attack', reader 'star letter'
    • March
    • Gregory, Stuart, 'When Joypads Attack', reader 'star letter', PlayStation2 Magazine, Issue 57 (March 2005), p15.
    • (2005) PlayStation2 Magazine , Issue.57 , pp. 15
    • Gregory, S.1
  • 8
    • 85083230081 scopus 로고    scopus 로고
    • Stories for eye, ear, and muscles: Video games, media, and embodied experiences
    • Mark J.P. Wolf and Bernard Perron, eds., New York and London: Routledge
    • Grodal, Torben, 'Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences', in The Video Game Theory Reader, Mark J.P. Wolf and Bernard Perron, eds., New York and London: Routledge, 2003, pp129-155.
    • (2003) The Video Game Theory Reader , pp. 129-155
    • Grodal, T.1
  • 9
    • 84873330395 scopus 로고    scopus 로고
    • Metal gear solid 3: Snake eater - All in all, it's a bit of a mouthful
    • March
    • 'Metal Gear Solid 3: Snake Eater - All in All, it's a Bit of a Mouthful', PlayStation2 Magazine, Issue 57 (March 2005), p12.
    • (2005) PlayStation2 Magazine , Issue.57 , pp. 12
  • 11
    • 33846031506 scopus 로고    scopus 로고
    • Representation, enaction, and the ethics of simulation
    • Noah Wardrip-Fruin and Pat Harrigan, eds., Cambridge, Massachusetts: MIT Press
    • Penny, Simon, 'Representation, Enaction, and the Ethics of Simulation,' in First Person: New Media as Story, Performance, and Game, Noah Wardrip-Fruin and Pat Harrigan, eds., Cambridge, Massachusetts: MIT Press, 2004.
    • (2004) First Person: New Media As Story, Performance, and Game
    • Penny, S.1
  • 13
    • 84873366125 scopus 로고    scopus 로고
    • Trigger happy: Snake in the grass
    • March
    • Poole, Steven, 'Trigger Happy: Snake in the Grass', Edge no. 147 (March 2005), p120.
    • (2005) Edge , Issue.147 , pp. 120
    • Poole, S.1
  • 14
    • 84873373835 scopus 로고    scopus 로고
    • Scare tactics
    • March
    • 'Scare Tactics', Edge no. 147 (March 2005), pp68-73.
    • (2005) Edge , Issue.147 , pp. 68-73
  • 15
    • 33750069501 scopus 로고    scopus 로고
    • Entertainment feature of a game using skin conductance response
    • proceedings of ACE 2004, ACM Press
    • Sakurazawa, Shigeru, etc. al., 'Entertainment Feature of a Game Using Skin Conductance Response', proceedings of ACE 2004, Advances in Computer Entertainment Technology, ACM Press 2004, pages 181-186; 〈http:// mixedreality.nus.edu.sg/public/FP22Sakurazawa.pdf〉
    • (2004) Advances in Computer Entertainment Technology , pp. 181-186
    • Sakurazawa, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.