-
1
-
-
34547473922
-
-
[Online]. Available
-
I. Blizzard, "World of warcraft." [Online]. Available: http://www.worldofwarcraft.com/
-
World of Warcraft
-
-
Blizzard, I.1
-
3
-
-
79951640503
-
-
Jagex Ltd. February
-
Jagex, Ltd., "Runescape," http://www.runescape.com/, February 2010.
-
(2010)
-
-
-
4
-
-
38049016936
-
The edutain@grid project
-
ser. LNCS, Springer, August
-
T. F. et al, "The edutain@grid project," in 4th Intl. Ws. On Grid Economics and Business Models, ser. LNCS, vol. 4685. Springer, August 2007, pp. 182-187.
-
(2007)
4th Intl. Ws. on Grid Economics and Business Models
, vol.4685
, pp. 182-187
-
-
F, T.1
-
6
-
-
67349141467
-
Prediction-based real-time resource provisioning for massively multiplayer online games
-
July, elsevier
-
R. Prodan and V. Nae, "Prediction-based real-time resource provisioning for massively multiplayer online games," FGCS, vol. 25, no. 7, pp. 785-793, July 2009, elsevier.
-
(2009)
FGCS
, vol.25
, Issue.7
, pp. 785-793
-
-
Prodan, R.1
Nae, V.2
-
7
-
-
84964425106
-
A scalable architecture for supporting interactive games on the internet
-
IEEE Computer Society
-
W. Cai, P. Xavier, S. J. Turner, and B.-S. Lee, "A scalable architecture for supporting interactive games on the internet," in 16th Workshop on Parallel and Distributed Simulation. IEEE Computer Society, 2002, pp. 60-67.
-
(2002)
16th Workshop on Parallel and Distributed Simulation.
, pp. 60-67
-
-
Cai, W.1
Xavier, P.2
Turner, S.J.3
Lee, B.-S.4
-
9
-
-
33746816588
-
Rokkatan: Scaling an RTS game design to the massively multiplayer realm
-
J. Müller-Iden and S. Gorlatch, "Rokkatan: Scaling an RTS game design to the massively multiplayer realm," Computers in Entertainment, vol. 4, no. 3, p. 11, 2006.
-
(2006)
Computers in Entertainment
, vol.4
, Issue.3
, pp. 11
-
-
Müller-Iden, J.1
Gorlatch, S.2
-
10
-
-
77952601855
-
The impact of virtualization on the performance of massively multiplayer online games
-
ACM SIGCOMM, November
-
V. Nae, A. Iosup, R. Prodan, and T. Fahringer, "The impact of virtualization on the performance of massively multiplayer online games," in 8th Workshop on Network and System Support for Games. ACM SIGCOMM, November 2009.
-
(2009)
8th Workshop on Network and System Support for Games
-
-
Nae, V.1
Iosup, A.2
Prodan, R.3
Fahringer, T.4
-
12
-
-
79951626594
-
-
February
-
FlexiScale, "Utility computing on demand," http://flexiscale. com/, February 2010.
-
(2010)
Utility Computing on Demand
-
-
-
15
-
-
67349218564
-
RTF: A real-time framework for developing scalable multiplayer online games
-
ACM Press.
-
F. Glinka, A. Ploss, J. Mller-Iden, and S. Gorlatch, "RTF: A real-time framework for developing scalable multiplayer online games," in NetGames. ACM Press., 2007.
-
(2007)
NetGames
-
-
Glinka, F.1
Ploss, A.2
Mller-Iden, J.3
Gorlatch, S.4
-
16
-
-
77953112745
-
Load balancing for massively multiplayer online games
-
ACM
-
F. Lu, S. Parkin, and G. Morgan, "Load balancing for massively multiplayer online games," in Workshop on Network and System Support for Games. ACM, 2006, p. 1.
-
(2006)
Workshop on Network and System Support for Games
, pp. 1
-
-
Lu, F.1
Parkin, S.2
Morgan, G.3
-
17
-
-
0032673257
-
A load balancing algorithm for a distributed multimedia game server architecture
-
IEEE Computer Society
-
D. Min, D. Lee, B. Park, and E. Choi, "A load balancing algorithm for a distributed multimedia game server architecture," in International Conference on Multimedia Computing and Systems. IEEE Computer Society, 1999, p. 882.
-
(1999)
International Conference on Multimedia Computing and Systems
, pp. 882
-
-
Min, D.1
Lee, D.2
Park, B.3
Choi, E.4
-
18
-
-
31844431504
-
Locality aware dynamic load management for massively multiplayer games
-
Proceedings of the 2005 ACM SIGPLAN Symposium on Principles and Practise of Parallel Programming, PROPP 05
-
J. Chen, B. Wu, M. Delap, B. Knutsson, H. Lu, and C. Amza, "Locality aware dynamic load management for massively multiplayer games," in 10th SIGPLAN Symposium on Principles and Practice of Parallel Programming. ACM, 2005, pp. 289-300. (Pubitemid 43182855)
-
(2005)
Proceedings of the ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, PPOPP
, pp. 289-300
-
-
Chen, J.1
Wu, B.2
Delap, M.3
Knutsson, B.4
Lu, H.5
Amza, C.6
|