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Volumn , Issue , 2010, Pages 9-16

Cost-efficient hosting and load balancing of Massively Multiplayer Online Games

Author keywords

Cloud computing; Load balancing cost model; MMOG hosting

Indexed keywords

CLIENT NEEDS; CLIENT-SERVER APPLICATIONS; COST-EFFICIENT; GAME SERVERS; LOAD BALANCING ALGORITHMS; LOAD DISTRIBUTIONS; LOAD-BALANCING; MASSIVELY MULTI-PLAYER ONLINE GAMES; MMOG HOSTING; NEW APPROACHES; QOS REQUIREMENTS; REAL-TIME QUALITY OF SERVICES; SIMULATION RESULT;

EID: 79951645640     PISSN: 15505510     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/GRID.2010.5697956     Document Type: Conference Paper
Times cited : (38)

References (18)
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    • 38049016936 scopus 로고    scopus 로고
    • The edutain@grid project
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  • 6
    • 67349141467 scopus 로고    scopus 로고
    • Prediction-based real-time resource provisioning for massively multiplayer online games
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    • R. Prodan and V. Nae, "Prediction-based real-time resource provisioning for massively multiplayer online games," FGCS, vol. 25, no. 7, pp. 785-793, July 2009, elsevier.
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    • Prodan, R.1    Nae, V.2
  • 9
    • 33746816588 scopus 로고    scopus 로고
    • Rokkatan: Scaling an RTS game design to the massively multiplayer realm
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    • Müller-Iden, J.1    Gorlatch, S.2
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    • RTF: A real-time framework for developing scalable multiplayer online games
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    • Glinka, F.1    Ploss, A.2    Mller-Iden, J.3    Gorlatch, S.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.