-
1
-
-
33745823187
-
Design requirements for technologies that encourage physical activity
-
CHI 2006: Conference on Human Factors in Computing Systems, Conference Proceedings SIGCHI
-
Consolvo, S., Everitt, K., Smith, I., and Landay, J.A. 2006. Design Requirements for Technologies that Encourage Physical Activity. CHI '06 Proceedings, Designing for Tangible Interactions: 457-466. (Pubitemid 44032130)
-
(2006)
Conference on Human Factors in Computing Systems - Proceedings
, vol.1
, pp. 457-466
-
-
Consolvo, S.1
Everitt, K.2
Smith, I.3
Landay, J.A.4
-
2
-
-
49449089894
-
People, places, and play: A research framework for digital game experience in a socio-spatial context
-
Article 18 (July 2008) DOI=10.1145/1371216.1371221 http://doi.acm.org/10. 1145/1371216.1371221
-
De Kort, Y.A.W., and Ijsselsteijn, W.A. 2008. People, Places, and Play: A Research Framework for Digital Game Experience in a Socio-Spatial Context. ACM Comput. Entertain, 6, 2, Article 18 (July 2008), 11 pages. DOI=10.1145/1371216. 1371221 http://doi.acm.org/10.1145/1371216.1371221
-
(2008)
ACM Comput. Entertain
, vol.6
, Issue.2
, pp. 11
-
-
De Kort, Y.A.W.1
Ijsselsteijn, W.A.2
-
4
-
-
70349854038
-
Fundamental components of the gameplay experience: Analyzing immersion
-
S. de Castell and J. Jenson's (Eds.) New York: Peter Lang
-
Ermi, L. and Mäyrä, F. 2007. Fundamental Components of the Gameplay Experience: Analyzing Immersion. In S. de Castell and J. Jenson's (Eds.) Worlds in Play. New York: Peter Lang.
-
(2007)
Worlds in Play
-
-
Ermi, L.1
Mäyrä, F.2
-
5
-
-
70049091260
-
Digital game design for elderly users
-
(Toronto, Canada)
-
IJsselsteijn, W., Nap, H.H., de Kort, Y., and Poels, K. 2007. Digital Game Design for Elderly Users. Future Play 2007 (Toronto, Canada).
-
(2007)
Future Play 2007
-
-
Ijsselsteijn, W.1
Nap, H.H.2
De Kort, Y.3
Poels, K.4
-
6
-
-
70349222760
-
Attitudes of postmenopausal women toward interactive video dance for exercise
-
Inzitari, M., Greenlee, A., Hess, R., Perera, S., and Studenski, S.A. 2009. Attitudes of Postmenopausal Women Toward Interactive Video Dance for Exercise. Journal of Women's Health 18(8), 1239-1243.
-
(2009)
Journal of Women's Health
, vol.18
, Issue.8
, pp. 1239-1243
-
-
Inzitari, M.1
Greenlee, A.2
Hess, R.3
Perera, S.4
Studenski, S.A.5
-
7
-
-
0032742419
-
Effects of intermittent exercise and use of home exercise equipment on adherence, weight loss, and fitness in overweight women a randomized trial
-
DOI 10.1001/jama.282.16.1554
-
Jakicic, J.M. and Winters, C. 1999. Effects of Intermittent Exercise and Use of Home Exercise Equipment on Adherence, Weight Loss, and Fitness in Overweight Women: A Randomized Trial. Journal of the American Medical Association 282(16): 1554-1560. (Pubitemid 29504049)
-
(1999)
Journal of the American Medical Association
, vol.282
, Issue.16
, pp. 1554-1560
-
-
Jakicic, J.M.1
Winters, C.2
Lang, W.3
Wing, R.R.4
-
8
-
-
39749092398
-
Videography, focused ethnography and video analysis
-
H. Knoblauch, B. Schnettler, J. Raab, and H.G. Soeffner's (Eds.) Frankfurt am Main: Peter Lang
-
Knoblauch, H. 2006. Videography, Focused Ethnography and Video Analysis. In H. Knoblauch, B. Schnettler, J. Raab, and H.G. Soeffner's (Eds.) Video Analysis: Methodology and Methods. Frankfurt am Main: Peter Lang.
-
(2006)
Video Analysis: Methodology and Methods
-
-
Knoblauch, H.1
-
10
-
-
56349105594
-
Design space of networked exertion games demonstrated by a three-way physical game based on table tennis
-
Article 36 (October 2008) DOI=10.1145/1394021.1394029 http://doi.acm.org/10.1145/1394021.1394029
-
Mueller, F., Gibbs, M., Vetere, F., and Agamanolis, S. 2008. Design Space of Networked Exertion Games Demonstrated by a Three-Way Physical Game Based on Table Tennis. ACM Comput. Entertain. 6, 3, Article 36 (October 2008), 31 pages. DOI=10.1145/1394021.1394029 http://doi.acm.org/10.1145/1394021.1394029
-
(2008)
ACM Comput. Entertain
, vol.6
, Issue.3
, pp. 31
-
-
Mueller, F.1
Gibbs, M.2
Vetere, F.3
Agamanolis, S.4
-
11
-
-
57749128275
-
The truth about baby boomer gamers: A study of over-forty computer game players
-
DOI=10.1177/1555412008314132
-
Pearce, C. 2008. The Truth About Baby Boomer Gamers: A Study of Over-Forty Computer Game Players. Games and Culture 3(142). DOI=10.1177/ 1555412008314132
-
(2008)
Games and Culture
, vol.3
, Issue.142
-
-
Pearce, C.1
-
12
-
-
33745255765
-
GameFlow: A model for evaluating player enjoyment in games
-
Article 3A
-
Sweetser, P. and Wyeth, P. 2005. GameFlow: A Model for Evaluating Player Enjoyment in Games. ACM Computers in Entertainment 3(3), Article 3A.
-
(2005)
ACM Computers in Entertainment
, vol.3
, Issue.3
-
-
Sweetser, P.1
Wyeth, P.2
-
13
-
-
34848825089
-
The health benefits of interactive video game exercise
-
Warburton, D.E.R., Bredin, S.S.D., Horita, T.L., Zbogar, D., Scott, J.M., Esch, B.T.A., and Rhodes, R.E. 2006. The Health Benefits of Interactive Video Game Exercise. Appl. Physiol. Nutr. Metab. 32: 255-263.
-
(2006)
Appl. Physiol. Nutr. Metab.
, vol.32
, pp. 255-263
-
-
Warburton, D.E.R.1
Bredin, S.S.D.2
Horita, T.L.3
Zbogar, D.4
Scott, J.M.5
Esch, B.T.A.6
Rhodes, R.E.7
-
14
-
-
70349334196
-
Neo-immersion: Awareness and engagement in games
-
(Toronto, Canada)
-
Whitson, J., Eaket, C., Greenspan, B., Tran, M.Q., and King, N. 2008. Neo-Immersion: Awareness and Engagement in Games. Future Play 2008 (Toronto, Canada).
-
(2008)
Future Play 2008
-
-
Whitson, J.1
Eaket, C.2
Greenspan, B.3
Tran, M.Q.4
King, N.5
-
15
-
-
70449761699
-
Using games to increase exercise motivation
-
(Toronto, Canada)
-
Yim, J. and Graham T.C.N. 2007. Using Games to Increase Exercise Motivation. Future Play 2007 (Toronto, Canada).
-
(2007)
Future Play 2007
-
-
Yim, J.1
Graham, T.C.N.2
|