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Volumn , Issue , 2010, Pages

Near field communication in the development of ubiquitous games

Author keywords

[No Author keywords available]

Indexed keywords

BACKEND SYSTEM; COMMUNICATIONS TECHNOLOGY; INFORMATION AND COMMUNICATION; MOBILE TECHNOLOGY; NEAR FIELD COMMUNICATIONS; REAL-TIME SURVEILLANCE; UBIQUITOUS GAMES;

EID: 79951485686     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (4)

References (18)
  • 1
    • 84900534867 scopus 로고    scopus 로고
    • Designing Ubiquitous Computer Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment
    • Björk, S. et al. Designing Ubiquitous Computer Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. Pers. Ubiquit. Comput., 6, 443-458, 2002.
    • (2002) Pers. Ubiquit. Comput. , vol.6 , pp. 443-458
    • Björk, S.1
  • 4
    • 14044258085 scopus 로고    scopus 로고
    • Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development
    • Manninen, T. Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. Pers. Ubiquit. Comput., 6, 390-406, 2002.
    • (2002) Pers. Ubiquit. Comput. , vol.6 , pp. 390-406
    • Manninen, T.1
  • 5
    • 58649098157 scopus 로고    scopus 로고
    • RFID in Pervasive Computing: State-of-the-art and Outlook
    • Roussos, G., Kostakos, V. RFID in Pervasive Computing: State-of-the-art and Outlook. Pervasive and Mobile Computing., 5, 110-131, 2009.
    • (2009) Pervasive and Mobile Computing , vol.5 , pp. 110-131
    • Roussos, G.1    Kostakos, V.2
  • 6
    • 14544302999 scopus 로고    scopus 로고
    • Human Pacman: A Mobile, Wide-area Entertainment System based on Physical, Social, and Ubiquitous Computing
    • Cheok, A.D., Goh, K.H., Liu, W., Farbiz, F., Fong, S.W., Teo, S.L., Li, Y., Yang, X. Human Pacman: a Mobile, Wide-area Entertainment System based on Physical, Social, and Ubiquitous Computing. Pers. Ubiquit. Comput., 8, 71-81, 2004.
    • (2004) Pers. Ubiquit. Comput. , vol.8 , pp. 71-81
    • Cheok, A.D.1    Goh, K.H.2    Liu, W.3    Farbiz, F.4    Fong, S.W.5    Teo, S.L.6    Li, Y.7    Yang, X.8
  • 7
    • 40449118312 scopus 로고    scopus 로고
    • Interactive Movie Elements in a Pervasive Game
    • Ghellal, S., Lindt, I. Interactive Movie Elements in a Pervasive Game. Pers. Ubiquit. Comput., 12, 307-315, 2008.
    • (2008) Pers. Ubiquit. Comput. , vol.12 , pp. 307-315
    • Ghellal, S.1    Lindt, I.2
  • 9
    • 33751032510 scopus 로고    scopus 로고
    • ECMA. ECMA/TC32-TG16/2004/1. Access date: May 2010
    • ECMA. Near Field Communication white paper. ECMA/TC32-TG16/2004/1. 2004. Access date: May 2010.
    • (2004) Near Field Communication White Paper
  • 10
    • 84890016228 scopus 로고    scopus 로고
    • Access date: June 2010
    • NFC Forum. http://www.nfc-forum.org/home. Access date: June 2010.
    • NFC Forum
  • 16
    • 79951496945 scopus 로고    scopus 로고
    • http://europe.nokia.com/find-products/devices/nokia-6212-classic. Access date: July 2010
    • Nokia Corporation. http://europe.nokia.com/find-products/devices/nokia- 6131-nfc, http://europe.nokia.com/find-products/devices/nokia-6212-classic. Access date: July 2010.
  • 17
  • 18
    • 79951476100 scopus 로고    scopus 로고
    • Access date: May 2010
    • VeriSign Code Signing. http://www.verisign.com/code-signing. Access date: May 2010.
    • VeriSign Code Signing


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.