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Volumn , Issue , 2010, Pages

Improving online game performance over IEEE 802.11n networks

Author keywords

[No Author keywords available]

Indexed keywords

BACKGROUND TRAFFIC; IEEE 802.11 WIRELESS LAN; IEEE 802.11N; MAC LAYER; MEAN OPINION SCORES; NETWORK LEVEL PERFORMANCE; ON-LINE GAMES; ON-LINE GAMING; QOS (QUALITY OF SERVICE); TRANSMISSION OPPORTUNITIES; USERS ACCESS; WI-FI SERVICE; WIRELESS ENVIRONMENT;

EID: 79251564958     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/NETGAMES.2010.5679542     Document Type: Conference Paper
Times cited : (4)

References (4)
  • 2
    • 3543108429 scopus 로고    scopus 로고
    • Traffic modelling for fast action network games
    • J. Frber. Traffic modelling for fast action network games. Multimedia Tools Appl, 23:31-46, 2004.
    • (2004) Multimedia Tools Appl , vol.23 , pp. 31-46
    • Frber, J.1
  • 3
    • 77953087352 scopus 로고    scopus 로고
    • Predicting the perceived quality of a first person shooter: The Quake IV G-model
    • New York, USA, ACM
    • A. F. Wattimena, R. E. Kooij, J. M. van Vugt, and O. K. Ahmed. Predicting the perceived quality of a first person shooter: the Quake IV G-model. In NetGames '06, page 42, New York, USA, 2006. ACM.
    • (2006) NetGames '06 , pp. 42
    • Wattimena, A.F.1    Kooij, R.E.2    Van Vugt, J.M.3    Ahmed, O.K.4
  • 4
    • 49749097978 scopus 로고    scopus 로고
    • Interactive mobile gaming over heterogeneous networks
    • dec. 2007
    • C.E. Palazzi. Interactive mobile gaming over heterogeneous networks. In Information and Communications Technology, 2007., pages 209-215, dec. 2007.
    • (2007) Information and Communications Technology , pp. 209-215
    • Palazzi, C.E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.