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Volumn 8, Issue 4, 2010, Pages
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How games can redirect humanity's cognitive surplus for social good
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Author keywords
Cognitive surplus; Games; Persuasive technologies; Pervasive technologies; Prosocial games; Social good
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Indexed keywords
COGNITIVE SURPLUS;
GAMES;
PERSUASIVE TECHNOLOGY;
PERVASIVE TECHNOLOGIES;
PROSOCIAL GAMES;
SOCIAL GOOD;
HEALTH CARE;
TECHNOLOGY;
HUMAN COMPUTER INTERACTION;
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EID: 78751676649
PISSN: 15443574
EISSN: 15443981
Source Type: Journal
DOI: 10.1145/1921141.1921145 Document Type: Article |
Times cited : (8)
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References (6)
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