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Volumn , Issue , 2010, Pages 215-222

Leisure time in second life: Cultural differences and similarities

Author keywords

Avatars; Leisure; Second life; Virtual communities

Indexed keywords

3D AVATARS; AVATARS; CROSS-CULTURAL STUDY; CULTURAL BACKGROUNDS; CULTURAL DIFFERENCE; CYBERWORLDS; LATIN AMERICANS; LEISURE; LEISURE ACTIVITIES; LEISURE TIME; SECOND LIFE; VIRTUAL COMMUNITY;

EID: 78751503432     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CW.2010.73     Document Type: Conference Paper
Times cited : (2)

References (19)
  • 6
    • 0035530889 scopus 로고    scopus 로고
    • The technological transformation of leisure
    • Bryce, J. "The Technological transformation of leisure." Social Science Computer Review, Vol. 19 No. 1. 2001, pp 7-16.
    • (2001) Social Science Computer Review , vol.19 , Issue.1 , pp. 7-16
    • Bryce, J.1
  • 8
    • 84925976812 scopus 로고    scopus 로고
    • Casual leisure: A conceptual statement
    • Stebbins, R. A. "Casual leisure: A conceptual statement." Pacific Sociological Review, No. 25, 1997, pp 251-272.
    • (1997) Pacific Sociological Review , Issue.25 , pp. 251-272
    • Stebbins, R.A.1
  • 9
    • 0035530889 scopus 로고    scopus 로고
    • The technological transformation of leisure
    • Bryce, J. "The technological transformation of leisure." Social Science Computer Review, Vol. 19 No. 1, 2001, pp 7-16.
    • (2001) Social Science Computer Review , vol.19 , Issue.1 , pp. 7-16
    • Bryce, J.1
  • 16
    • 78751481025 scopus 로고    scopus 로고
    • Retrieved: 2nd April 2010
    • http://en.wikipedia.org/wiki/Recreation-in-Second-Life. Retrieved: 2nd April 2010.
  • 17
    • 78751481979 scopus 로고    scopus 로고
    • Retrieved: 2nd April 2010
    • http://wiki.secondlife.com/wiki/Group. Retrieved: 2nd April 2010.
  • 19
    • 0000638279 scopus 로고    scopus 로고
    • Risk factors in adolescence: The case of gambling, video-game playing and the Internet
    • Griffiths, M. D. & Wood, R. T. A. "Risk factors in adolescence: The case of gambling, video-game playing and the Internet." Journal of Gambling Studies, Vol. 16, 2000, 199-225.
    • (2000) Journal of Gambling Studies , vol.16 , pp. 199-225
    • Griffiths, M.D.1    Wood, R.T.A.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.