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Volumn 71, Issue , 2010, Pages 582-587

A study of the effects of immersion on short-term spatial memory

Author keywords

Immersion; Spatial memory; Virtual environments

Indexed keywords

DESKTOP COMPUTER; IMMERSION; IMMERSIVE; IMMERSIVE SYSTEM; SPATIAL MEMORY; TANK SYSTEM; VIRTUAL ENVIRONMENTS;

EID: 78651555513     PISSN: 2010376X     EISSN: 20103778     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (14)

References (17)
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  • 3
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    • Immersion, Presence, and Performance in Virtual Environments: An Experiment with Tri- Dimensional Chess
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    • Slater, M., Linakis, V., Usoh, M., Kooper, R., "Immersion, Presence, and Performance in Virtual Environments: An Experiment with Tri- Dimensional Chess", In M G (ed.), ed., ACM Virtual Reality Software and Technology (VRST), 1996, pp. 163-172.
    • (1996) ACM Virtual Reality Software and Technology (VRST) , pp. 163-172
    • Slater, M.1    Linakis, V.2    Usoh, M.3    Kooper, R.4
  • 4
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    • University of Michigan, Virtual Reality Laboratory at the College of Engineering
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  • 9
    • 78651590323 scopus 로고    scopus 로고
    • Comparing Immersive Virtual Reality with Other Display Modes for Visualizing Complex 3D Geometry
    • London
    • Mizell, D. W., Jones, S. P., Slater, M., Spanlang, B., "Comparing Immersive Virtual Reality with Other Display Modes for Visualizing Complex 3D Geometry", Boeing and University College, 2000, London.
    • (2000) Boeing and University College
    • Mizell, D.W.1    Jones, S.P.2    Slater, M.3    Spanlang, B.4
  • 10
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    • Immersive well-path editing: Investigating the added value of immersion
    • Chicago
    • Gruchalla, K., "Immersive well-path editing: investigating the added value of immersion", Proceedings of IEEE Virtual Reality 2004, Chicago, pp.157-164.
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  • 11
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    • Virtual environments as a promising tool for investigating human spatial cognition
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    • (1998) Current Psychology of Cognition , vol.17 , pp. 881-899
    • Péruch, P.1    Gaunet, F.2
  • 12
    • 0031331142 scopus 로고    scopus 로고
    • Active versus passive processing of spatial information in a computer-simulated environment
    • Wilson, P.N., Foreman, N., Gillett, R. and Stanton, D., "Active versus passive processing of spatial information in a computer-simulated environment", Ecological Psychology, 9 (3), 1997, pp. 207-222.
    • (1997) Ecological Psychology , vol.9 , Issue.3 , pp. 207-222
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  • 13
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    • Effect of familiarity and plan complexity on way-finding in simulated buildings
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  • 14
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    • Navigating buildings in desktop virtual environment: Experimental investigation using extended navigational experience
    • Ruddle, R.A., Payne, S.J. and Jones, D.M., "Navigating buildings in desktop virtual environment: Experimental investigation using extended navigational experience", Journal of Experimental Psychology: Applied, 3 (2), 1997, pp.143-159.
    • (1997) Journal of Experimental Psychology: Applied , vol.3 , Issue.2 , pp. 143-159
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  • 15
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    • Orientation-free representations from navigation through a computer simulated environment
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    • Nvidia Developer Zone
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.