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Volumn , Issue , 2007, Pages

Real-time voxelization of triangle meshes on the GPU

Author keywords

[No Author keywords available]

Indexed keywords

FLUID MOTIONS; FLUID SIMULATIONS; GRAPHICS HARDWARES; ON CURRENTS; PHYSICAL SIMULATIONS; REAL-TIME APPLICATIONS; SMOKE SIMULATIONS; TRIANGLE MESHES; VIDEO GAMES; VOLUMETRIC REPRESENTATIONS; VOXELIZATION;

EID: 78650760617     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1278780.1278802     Document Type: Conference Paper
Times cited : (14)

References (2)
  • 1
    • 77951605285 scopus 로고    scopus 로고
    • EISEMANN, E., AND DECORET, X. 2006. Fast scene voxelization and applications. In Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 71-78.
    • EISEMANN, E., AND DECORET, X. 2006. Fast scene voxelization and applications. In Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 71-78.
  • 2
    • 0034205203 scopus 로고    scopus 로고
    • Hardware accelerated voxelization
    • FANG, S., AND CHENG, H. 2000. Hardware accelerated voxelization. Computers and Graphics 24, 3, 433-442.
    • (2000) Computers and Graphics , vol.24 , Issue.3 , pp. 433-442
    • FANG, S.1    CHENG, H.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.