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Volumn 5884 LNCS, Issue , 2009, Pages 13-28

CA-LOD: Collision avoidance level of detail for scalable, controllable crowds

Author keywords

[No Author keywords available]

Indexed keywords

3D GRAPHICS; 3D SOUND; ANIMATED CHARACTERS; AUTONOMOUS CHARACTERS; ENTERTAINMENT TECHNOLOGY; GAME DESIGNERS; GAME PLAYERS; IMMERSIVE; LEVEL OF DETAIL; PARTICLE EFFECT; REAL TIME; VIRTUAL WORLDS;

EID: 78650707145     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-10347-6_2     Document Type: Conference Paper
Times cited : (10)

References (22)
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  • 6
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    • Yersin, B.1    Maim, J.2    Pettré, J.3    Thalmann, D.4
  • 9
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    • A decision network framework for the behavioral animation of virtual humans
    • Metaxas, D., Popovic, J. (eds.)
    • Yu, Q., Terzopoulos, D.: A decision network framework for the behavioral animation of virtual humans. In: Metaxas, D., Popovic, J. (eds.) Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, pp. 119-128 (2007)
    • (2007) Eurographics/ ACM SIGGRAPH Symposium on Computer Animation , pp. 119-128
    • Yu, Q.1    Terzopoulos, D.2
  • 11
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    • Environmental abstraction and path planning techniques for realistic crowd simulation
    • DOI 10.1002/cav.136
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  • 13
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    • Lamarche, F.1    Donikian, S.2
  • 14
    • 35348955935 scopus 로고    scopus 로고
    • Pedestrian reactive navigation for crowd simulation: A predictive approach
    • Paris, S., Pettré, J., Donikian, S.: Pedestrian reactive navigation for crowd simulation: a predictive approach. In: Computer Graphics Forum, Eurographics 2007, vol. 26(3), pp. 665-674 (2007)
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    • Paris, S.1    Pettré, J.2    Donikian, S.3
  • 15
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    • DOI 10.1287/trsc.1040.0108
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.