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Volumn 14, Issue 1, 2011, Pages 42-45

Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting

Author keywords

Exercise; Heart rate; Intervention studies; Obesity; Physical fitness; Video games

Indexed keywords

ADOLESCENT; ADULT; ARTICLE; BODY MOVEMENT; ENDURANCE TRAINING; EXERCISE; FEMALE; FITNESS; GAME; HEART RATE; HOSPITAL PATIENT; HUMAN; MAJOR CLINICAL STUDY; MALE; OBESITY; PHYSICAL ACTIVITY; REHABILITATION CARE; SITTING; STRENGTH; VIDEORECORDING; WEIGHT REDUCTION;

EID: 78650414562     PISSN: 14402440     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.jsams.2010.07.009     Document Type: Article
Times cited : (14)

References (10)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.