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Volumn 3, Issue 1, 2010, Pages 71-82

The effect of activities in virtual worlds as a communication environment to understand each other

Author keywords

Communication; Learning environment; Role playing; Second life; Virtual world

Indexed keywords

ADULT; ARTICLE; ATTITUDE; COMMUNICATION SKILL; ETHNIC DIFFERENCE; FEMALE; GENDER IDENTITY; HUMAN; INTERPERSONAL COMMUNICATION; LEARNING ENVIRONMENT; NORMAL HUMAN; ROLE PLAYING; SCHOOL; SEX DIFFERENCE; SEX ROLE; SOCIAL LIFE; VIRTUAL REALITY;

EID: 78650066560     PISSN: 17849934     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (10)

References (23)
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  • 12
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    • Nood, D., & Attema, J. (2006). The Second Life of Virtual Reality. EPN REPORT. Retrieved June 24, 2008, from https://docs.rice.edu/confluence/download/attachments/5111868/EPN-REPORT-The_Second_Life_of_VR1pdf?version= 1.
    • (2006) The Second Life of Virtual Reality
    • Nood, D.1    Attema, J.2
  • 16
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    • Rose, F. D. (1996). Virtual reality in rehabilitation following traumatic brain injury. Proceedings of the European Conference on Disability, Virtual Reality and Associated Technology (pp. 5-12).Cognitive, Clinical, and Methodological Issues in Assessment and Rehabilitation (G. Riva, Ed.), IOS Press, Amsterdam, 123-146.
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    • Singh, K., & Agrawal, P. (2007). Perceived Sex Role and Fear of Success: A Study on Urban Working Women. Journal of Social Sciences, 15(1), 65-69.
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  • 20
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    • Terdiman, D. (2003). SL Intrudes On First One. Retrieved March 9, 2008, from http://www.wired.com/news/games/0,2101,59675,00.html.
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  • 23
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    • Williamson, B.1    Facer, K.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.