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Volumn , Issue , 2009, Pages 140-146

Computing equilibria in multiplayer stochastic games of imperfect information

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTATION THEORY; COMPUTER GAMES; GAME THEORY;

EID: 78649846226     PISSN: 10450823     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (38)

References (15)
  • 2
    • 4644369644 scopus 로고    scopus 로고
    • Learning to coordinate efficiently: A model-based approach
    • R. Brafman and M. Tennenholtz. Learning to coordinate efficiently: A model-based approach. JAIR, 2003.
    • (2003) JAIR
    • Brafman, R.1    Tennenholtz, M.2
  • 3
    • 36448948767 scopus 로고    scopus 로고
    • Settling the complexity of 2-player Nash equilibrium
    • X. Chen and X. Deng. Settling the complexity of 2-player Nash equilibrium. FOCS, 2006.
    • (2006) FOCS
    • Chen, X.1    Deng, X.2
  • 5
    • 84899983391 scopus 로고    scopus 로고
    • Computing an approximate jam/fold equilibrium for 3-agent no-limit Texas hold'em tournaments
    • S. Ganzfried and T. Sandholm. Computing an approximate jam/fold equilibrium for 3-agent no-limit Texas hold'em tournaments. AAMAS, 2008.
    • (2008) AAMAS
    • Ganzfried, S.1    Sandholm, T.2
  • 6
    • 78751699520 scopus 로고    scopus 로고
    • A competitive Texas Hold'em poker player via automated abstraction and real-time equilibrium computation
    • A. Gilpin and T. Sandholm. A competitive Texas Hold'em poker player via automated abstraction and real-time equilibrium computation. AAAI, 2006.
    • (2006) AAAI
    • Gilpin, A.1    Sandholm, T.2
  • 7
    • 84899954510 scopus 로고    scopus 로고
    • A heads-up no-limit Texas Hold'em poker player: Discretized betting models and automatically generated equilibrium-finding programs
    • A. Gilpin, T. Sandholm, and T. B. Sørensen. A heads-up no-limit Texas Hold'em poker player: Discretized betting models and automatically generated equilibrium-finding programs. AAMAS, 2008.
    • (2008) AAMAS
    • Gilpin, A.1    Sandholm, T.2    Sørensen, T.B.3
  • 8
    • 3042674858 scopus 로고    scopus 로고
    • Nash Q-learning for general-sum stochastic games
    • J. Hu and M. Wellman. Nash Q-learning for general-sum stochastic games. JMLR, 2003.
    • (2003) JMLR
    • Hu, J.1    Wellman, M.2
  • 10
    • 9444295723 scopus 로고    scopus 로고
    • Fast planning in stochastic games
    • M. Kearns, Y. Mansour, and S. Singh. Fast planning in stochastic games. UAI, 2000.
    • (2000) UAI
    • Kearns, M.1    Mansour, Y.2    Singh, S.3
  • 11
    • 0242466944 scopus 로고    scopus 로고
    • Friend-or-foe Q-learning in general-sum Markov games
    • M. Littman. Friend-or-foe Q-learning in general-sum Markov games. ICML, 2001.
    • (2001) ICML
    • Littman, M.1
  • 12
    • 78751696409 scopus 로고    scopus 로고
    • A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament
    • P. B. Miltersen and T. B. Sørensen. A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament. AAMAS, 2007.
    • (2007) AAMAS
    • Miltersen, P.B.1    Sørensen, T.B.2
  • 14
    • 67649405225 scopus 로고    scopus 로고
    • Reinforcement learning to play an optimal Nash equilibrium in team Markov games
    • X. Wang and T. Sandholm. Reinforcement learning to play an optimal Nash equilibrium in team Markov games. NIPS, 2002.
    • (2002) NIPS
    • Wang, X.1    Sandholm, T.2


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