메뉴 건너뛰기




Volumn 27, Issue 1, 2011, Pages 432-439

The effects of video game realism on attention, retention and aggressive outcomes

Author keywords

Aggression; Attention; Realism; Video games

Indexed keywords

AGGRESSION; ATTENTION; REALISM; SUBFUNCTIONS; VIDEO GAME;

EID: 78449267782     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2010.09.005     Document Type: Article
Times cited : (57)

References (49)
  • 1
    • 1242276188 scopus 로고    scopus 로고
    • An update on the effects of playing violent video games
    • C.A. Anderson An update on the effects of playing violent video games Journal of Adolescence 27 1 2004 113 122
    • (2004) Journal of Adolescence , vol.27 , Issue.1 , pp. 113-122
    • Anderson, C.A.1
  • 2
    • 0035464222 scopus 로고    scopus 로고
    • Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
    • C.A. Anderson, and B.J. Bushman Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature Psychological Science 12 5 2001 353 359
    • (2001) Psychological Science , vol.12 , Issue.5 , pp. 353-359
    • Anderson, C.A.1    Bushman, B.J.2
  • 4
    • 0034171141 scopus 로고    scopus 로고
    • Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
    • C.A. Anderson, and K.E. Dill Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life Journal of Personality and Social Psychology 78 4 2000 772 790
    • (2000) Journal of Personality and Social Psychology , vol.78 , Issue.4 , pp. 772-790
    • Anderson, C.A.1    Dill, K.E.2
  • 5
    • 2442421211 scopus 로고    scopus 로고
    • Violent video games and aggressive behavior in young women
    • C.A. Anderson, and C.R. Murphy Violent video games and aggressive behavior in young women Aggressive Behavior 29 2003 423 429
    • (2003) Aggressive Behavior , vol.29 , pp. 423-429
    • Anderson, C.A.1    Murphy, C.R.2
  • 6
    • 58149170201 scopus 로고    scopus 로고
    • Longitudinal effects of violent video games on aggression in Japan and the United States
    • C.A. Anderson, A. Sakamoto, D.A. Gentile, N. Ihori, S.Y. Shibuya, and M. Naito Longitudinal effects of violent video games on aggression in Japan and the United States Pediatrics 122 5 2008 e1067 e1072
    • (2008) Pediatrics , vol.122 , Issue.5
    • Anderson, C.A.1    Sakamoto, A.2    Gentile, D.A.3    Ihori, N.4    Shibuya, S.Y.5    Naito, M.6
  • 7
    • 0035608154 scopus 로고    scopus 로고
    • Questioning the value of realism: Young adults' processing of messages in alcohol-related public service announcements and advertising
    • J.L. Andsager, E.W. Austin, and B.E. Pinkleton Questioning the value of realism: Young adults' processing of messages in alcohol-related public service announcements and advertising Journal of Communication 51 1 2001 121 142
    • (2001) Journal of Communication , vol.51 , Issue.1 , pp. 121-142
    • Andsager, J.L.1    Austin, E.W.2    Pinkleton, B.E.3
  • 8
    • 84972635840 scopus 로고
    • Effects of realistic TV violence vs. fictional violence on aggression
    • C. Atkin Effects of realistic TV violence vs. fictional violence on aggression Journalism Quarterly 60 4 1983 615 621
    • (1983) Journalism Quarterly , vol.60 , Issue.4 , pp. 615-621
    • Atkin, C.1
  • 10
    • 0001785679 scopus 로고    scopus 로고
    • Social cognitive theory of mass communication
    • A. Bandura Social cognitive theory of mass communication J. Bryant, D. Zillman, Media effects: Advances in theory and research 2002 Lawrence Erlbaum Associates Hillsdale, NJ 121 153
    • (2002) Media Effects: Advances in Theory and Research , pp. 121-153
    • Bandura, A.1
  • 12
    • 35948986711 scopus 로고    scopus 로고
    • Longer you play, the more hostile you feel: Examination of first person shooter video games and aggression during video game play
    • C.P. Barlett, R.J. Harris, and R. Baldassaro Longer you play, the more hostile you feel: Examination of first person shooter video games and aggression during video game play Aggressive Behavior 33 2007 486 497
    • (2007) Aggressive Behavior , vol.33 , pp. 486-497
    • Barlett, C.P.1    Harris, R.J.2    Baldassaro, R.3
  • 13
    • 0032219787 scopus 로고    scopus 로고
    • Priming effects of media violence on the accessibility of aggressive constructs in memory
    • B.J. Bushman Priming effects of media violence on the accessibility of aggressive constructs in memory Personality and Social Psychology Bulletin 24 5 1998 537 545
    • (1998) Personality and Social Psychology Bulletin , vol.24 , Issue.5 , pp. 537-545
    • Bushman, B.J.1
  • 15
    • 28944441660 scopus 로고    scopus 로고
    • The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior
    • N.L. Carnagey, and C.A. Anderson The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior Psychological Science 16 2005 882 889
    • (2005) Psychological Science , vol.16 , pp. 882-889
    • Carnagey, N.L.1    Anderson, C.A.2
  • 16
  • 17
    • 0000275927 scopus 로고
    • Television and affective development and functioning: Maybe this decade
    • A. Dorr Television and affective development and functioning: Maybe this decade Journal of Broadcasting 25 1981 335 345
    • (1981) Journal of Broadcasting , vol.25 , pp. 335-345
    • Dorr, A.1
  • 18
    • 33746628457 scopus 로고    scopus 로고
    • Video game violence and the female game player: Self- and opponent-gender effects on presence and aggressive thoughts
    • M. Eastin Video game violence and the female game player: Self- and opponent-gender effects on presence and aggressive thoughts Human Communication Research 32 2006 351 372
    • (2006) Human Communication Research , vol.32 , pp. 351-372
    • Eastin, M.1
  • 19
    • 10244259993 scopus 로고    scopus 로고
    • Viewer aggression and homophily, identification, and parasocial relationships with television characters
    • K. Eyal, and A.M. Rubin Viewer aggression and homophily, identification, and parasocial relationships with television characters Journal of Broadcasting and Electronic Media 47 1 2003 77 98
    • (2003) Journal of Broadcasting and Electronic Media , vol.47 , Issue.1 , pp. 77-98
    • Eyal, K.1    Rubin, A.M.2
  • 20
    • 33646866982 scopus 로고    scopus 로고
    • Measuring state and trait aggression: A short, cautionary tale
    • K. Farrar, ands M. Krcmar Measuring state and trait aggression: A short, cautionary tale Media Psychology 8 2 2006 127 138
    • (2006) Media Psychology , vol.8 , Issue.2 , pp. 127-138
    • Farrar, K.1    Krcmar, M.2
  • 21
    • 33646026387 scopus 로고    scopus 로고
    • Contextual features of violent video games, mental models and aggression
    • K. Farrar, M. Krcmar, and K.L. Nowak Contextual features of violent video games, mental models and aggression Journal of Communication 56 2 2006 387 405
    • (2006) Journal of Communication , vol.56 , Issue.2 , pp. 387-405
    • Farrar, K.1    Krcmar, M.2    Nowak, K.L.3
  • 22
    • 78449277284 scopus 로고    scopus 로고
    • Gamespot (n.d.), Retrieved26.05.09
    • Gamespot (n.d.). < http://www.gamespot.com/pc/action/doom3/review. html?om-act=convert&om-clk=gssummary&tag=summary;review /> Retrieved 26.05.09.
  • 23
    • 0016682146 scopus 로고
    • The meaning of observed violence: Real vs. fictional violence and consequent effects on aggression and emotional arousal
    • R.G. Geen The meaning of observed violence: Real vs. fictional violence and consequent effects on aggression and emotional arousal Journal of Research in Personality 9 4 1975 270 281
    • (1975) Journal of Research in Personality , vol.9 , Issue.4 , pp. 270-281
    • Geen, R.G.1
  • 25
    • 0000083092 scopus 로고
    • Being there: The subjective experience of presence
    • C. Heeter Being there: The subjective experience of presence Presence 1 2 1992 262 271
    • (1992) Presence , vol.1 , Issue.2 , pp. 262-271
    • Heeter, C.1
  • 26
    • 33845312103 scopus 로고    scopus 로고
    • Children's wishful identification and parasocial interaction with favorite television characters
    • C. Hoffner Children's wishful identification and parasocial interaction with favorite television characters Journal of Broadcasting and Electronic Media 40 3 1996 389 402
    • (1996) Journal of Broadcasting and Electronic Media , vol.40 , Issue.3 , pp. 389-402
    • Hoffner, C.1
  • 27
    • 84993924300 scopus 로고
    • Psychological processes promoting the relation between exposure to media violence and aggressive behavior by the viewer
    • L.R. Huesmann Psychological processes promoting the relation between exposure to media violence and aggressive behavior by the viewer Journal of Social Issues 42 1986 125 139
    • (1986) Journal of Social Issues , vol.42 , pp. 125-139
    • Huesmann, L.R.1
  • 28
    • 0002403920 scopus 로고    scopus 로고
    • The role of social information processing and cognitive schema in the acquisition and maintenance of habitual aggressive behavior
    • L.R. Huesmann The role of social information processing and cognitive schema in the acquisition and maintenance of habitual aggressive behavior R. Geen, E. Donnerstein, Human aggression: Theories, research, and implications for social policy 1998 Academic Press, Inc. San Diego, CA 73 109
    • (1998) Human Aggression: Theories, Research, and Implications for Social Policy , pp. 73-109
    • Huesmann, L.R.1
  • 29
    • 34547911053 scopus 로고    scopus 로고
    • The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression
    • J.D. Ivory, and S. Kalyanaraman The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression Journal of Communication 57 3 2007 532 555
    • (2007) Journal of Communication , vol.57 , Issue.3 , pp. 532-555
    • Ivory, J.D.1    Kalyanaraman, S.2
  • 31
    • 0842269531 scopus 로고    scopus 로고
    • Telepresence via television: Two dimensions of telepresence may have different connections to memory and persuasion
    • Retrieved30.07.05
    • T. Kim, and F. Biocca Telepresence via television: Two dimensions of telepresence may have different connections to memory and persuasion Journal of Computer Mediated Communication 3 2 1997 < http://jcmc.indiana.edu/vol3/ issue2/kim.html /> Retrieved 30.07.05
    • (1997) Journal of Computer Mediated Communication , vol.3 , Issue.2
    • Kim, T.1    Biocca, F.2
  • 32
    • 2842566971 scopus 로고    scopus 로고
    • Seeing the world through mortal kombat-colored glasses. Violent video games and the development of a short-term hostile attribution bias
    • S.J. Kirsh Seeing the world through mortal kombat-colored glasses. Violent video games and the development of a short-term hostile attribution bias Childhood 5 2 1998 177 184
    • (1998) Childhood , vol.5 , Issue.2 , pp. 177-184
    • Kirsh, S.J.1
  • 33
    • 0015865578 scopus 로고
    • Identification with the winner of a fight and name mediation: Their differential effects upon subsequent aggressive behavior
    • J.P. Leyens, and S. Picus Identification with the winner of a fight and name mediation: Their differential effects upon subsequent aggressive behavior British Journal of Social and Clinical Psychology 12 1973 374 377
    • (1973) British Journal of Social and Clinical Psychology , vol.12 , pp. 374-377
    • Leyens, J.P.1    Picus, S.2
  • 34
    • 0042223407 scopus 로고    scopus 로고
    • At the heart of it all: The concept of presence
    • Retrieved30.07.05
    • M. Lombard, and T. Ditton At the heart of it all: The concept of presence Journal of Computer Mediated Communication (Online) 3 2 1997 < http://jcmc.indiana.edu/vol3/issue2/lombard.html /> Retrieved 30.07.05
    • (1997) Journal of Computer Mediated Communication (Online) , vol.3 , Issue.2
    • Lombard, M.1    Ditton, T.2
  • 35
  • 38
    • 0041199660 scopus 로고
    • A multidimensional measure of children's identification with television characters
    • B. Reeves, and M.M. Miller A multidimensional measure of children's identification with television characters Journal of Broadcasting 22 1978 71 86
    • (1978) Journal of Broadcasting , vol.22 , pp. 71-86
    • Reeves, B.1    Miller, M.M.2
  • 40
    • 84987593545 scopus 로고
    • Television use by children and adolescents
    • A.M. Rubin Television use by children and adolescents Human Communication Research 5 1979 109 120
    • (1979) Human Communication Research , vol.5 , pp. 109-120
    • Rubin, A.M.1
  • 41
    • 4043174880 scopus 로고    scopus 로고
    • Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games
    • E.F. Schneider, A. Lang, M. Shin, and S.D. Bradley Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games Human Communication Research 30 3 2006 361 375
    • (2006) Human Communication Research , vol.30 , Issue.3 , pp. 361-375
    • Schneider, E.F.1    Lang, A.2    Shin, M.3    Bradley, S.D.4
  • 43
    • 84920652322 scopus 로고    scopus 로고
    • Violent video games and aggression: Why can't we find effects?
    • J.L. Sherry Violent video games and aggression: Why can't we find effects? R.W. Preiss, B.M. Gayle, N. Burrell, M. Allen, J. Bryant, Mass media effects research: Advances through meta-analysis 2007 Lawrence Erlbaum Mahwah, NJ 245 262
    • (2007) Mass Media Effects Research: Advances Through Meta-analysis , pp. 245-262
    • Sherry, J.L.1
  • 44
    • 0001340970 scopus 로고
    • Representations systems, perceptual position, and presence in immersive virtual environments
    • M. Slater, and M. Usoh Representations systems, perceptual position, and presence in immersive virtual environments Presence: Teleoperators and Virtual Environments 2 3 1993 221 233
    • (1993) Presence: Teleoperators and Virtual Environments , vol.2 , Issue.3 , pp. 221-233
    • Slater, M.1    Usoh, M.2
  • 45
    • 84985084394 scopus 로고
    • Defining virtual reality: Dimensions determining telepresence
    • J. Steuer Defining virtual reality: Dimensions determining telepresence Journal of Communication 42 4 1992 73 93
    • (1992) Journal of Communication , vol.42 , Issue.4 , pp. 73-93
    • Steuer, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.