-
1
-
-
1242276188
-
An update on the effects of playing violent video games
-
C.A. Anderson An update on the effects of playing violent video games Journal of Adolescence 27 1 2004 113 122
-
(2004)
Journal of Adolescence
, vol.27
, Issue.1
, pp. 113-122
-
-
Anderson, C.A.1
-
2
-
-
0035464222
-
Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
-
C.A. Anderson, and B.J. Bushman Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature Psychological Science 12 5 2001 353 359
-
(2001)
Psychological Science
, vol.12
, Issue.5
, pp. 353-359
-
-
Anderson, C.A.1
Bushman, B.J.2
-
3
-
-
20444363522
-
Violent video games: Specific effects of violent content on aggressive thoughts and behavior
-
C.A. Anderson, N.L. Carnagey, M. Flanagan, Arlin J. Benjamin Jr., and J. Eubanks Violent video games: Specific effects of violent content on aggressive thoughts and behavior Advances in Experimental Social Psychology 36 2004 199 249
-
(2004)
Advances in Experimental Social Psychology
, vol.36
, pp. 199-249
-
-
Anderson, C.A.1
Carnagey, N.L.2
Flanagan, M.3
Benjamin, Jr.A.J.4
Eubanks, J.5
-
4
-
-
0034171141
-
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
-
C.A. Anderson, and K.E. Dill Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life Journal of Personality and Social Psychology 78 4 2000 772 790
-
(2000)
Journal of Personality and Social Psychology
, vol.78
, Issue.4
, pp. 772-790
-
-
Anderson, C.A.1
Dill, K.E.2
-
5
-
-
2442421211
-
Violent video games and aggressive behavior in young women
-
C.A. Anderson, and C.R. Murphy Violent video games and aggressive behavior in young women Aggressive Behavior 29 2003 423 429
-
(2003)
Aggressive Behavior
, vol.29
, pp. 423-429
-
-
Anderson, C.A.1
Murphy, C.R.2
-
6
-
-
58149170201
-
Longitudinal effects of violent video games on aggression in Japan and the United States
-
C.A. Anderson, A. Sakamoto, D.A. Gentile, N. Ihori, S.Y. Shibuya, and M. Naito Longitudinal effects of violent video games on aggression in Japan and the United States Pediatrics 122 5 2008 e1067 e1072
-
(2008)
Pediatrics
, vol.122
, Issue.5
-
-
Anderson, C.A.1
Sakamoto, A.2
Gentile, D.A.3
Ihori, N.4
Shibuya, S.Y.5
Naito, M.6
-
7
-
-
0035608154
-
Questioning the value of realism: Young adults' processing of messages in alcohol-related public service announcements and advertising
-
J.L. Andsager, E.W. Austin, and B.E. Pinkleton Questioning the value of realism: Young adults' processing of messages in alcohol-related public service announcements and advertising Journal of Communication 51 1 2001 121 142
-
(2001)
Journal of Communication
, vol.51
, Issue.1
, pp. 121-142
-
-
Andsager, J.L.1
Austin, E.W.2
Pinkleton, B.E.3
-
8
-
-
84972635840
-
Effects of realistic TV violence vs. fictional violence on aggression
-
C. Atkin Effects of realistic TV violence vs. fictional violence on aggression Journalism Quarterly 60 4 1983 615 621
-
(1983)
Journalism Quarterly
, vol.60
, Issue.4
, pp. 615-621
-
-
Atkin, C.1
-
10
-
-
0001785679
-
Social cognitive theory of mass communication
-
A. Bandura Social cognitive theory of mass communication J. Bryant, D. Zillman, Media effects: Advances in theory and research 2002 Lawrence Erlbaum Associates Hillsdale, NJ 121 153
-
(2002)
Media Effects: Advances in Theory and Research
, pp. 121-153
-
-
Bandura, A.1
-
12
-
-
35948986711
-
Longer you play, the more hostile you feel: Examination of first person shooter video games and aggression during video game play
-
C.P. Barlett, R.J. Harris, and R. Baldassaro Longer you play, the more hostile you feel: Examination of first person shooter video games and aggression during video game play Aggressive Behavior 33 2007 486 497
-
(2007)
Aggressive Behavior
, vol.33
, pp. 486-497
-
-
Barlett, C.P.1
Harris, R.J.2
Baldassaro, R.3
-
13
-
-
0032219787
-
Priming effects of media violence on the accessibility of aggressive constructs in memory
-
B.J. Bushman Priming effects of media violence on the accessibility of aggressive constructs in memory Personality and Social Psychology Bulletin 24 5 1998 537 545
-
(1998)
Personality and Social Psychology Bulletin
, vol.24
, Issue.5
, pp. 537-545
-
-
Bushman, B.J.1
-
15
-
-
28944441660
-
The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior
-
N.L. Carnagey, and C.A. Anderson The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior Psychological Science 16 2005 882 889
-
(2005)
Psychological Science
, vol.16
, pp. 882-889
-
-
Carnagey, N.L.1
Anderson, C.A.2
-
17
-
-
0000275927
-
Television and affective development and functioning: Maybe this decade
-
A. Dorr Television and affective development and functioning: Maybe this decade Journal of Broadcasting 25 1981 335 345
-
(1981)
Journal of Broadcasting
, vol.25
, pp. 335-345
-
-
Dorr, A.1
-
18
-
-
33746628457
-
Video game violence and the female game player: Self- and opponent-gender effects on presence and aggressive thoughts
-
M. Eastin Video game violence and the female game player: Self- and opponent-gender effects on presence and aggressive thoughts Human Communication Research 32 2006 351 372
-
(2006)
Human Communication Research
, vol.32
, pp. 351-372
-
-
Eastin, M.1
-
19
-
-
10244259993
-
Viewer aggression and homophily, identification, and parasocial relationships with television characters
-
K. Eyal, and A.M. Rubin Viewer aggression and homophily, identification, and parasocial relationships with television characters Journal of Broadcasting and Electronic Media 47 1 2003 77 98
-
(2003)
Journal of Broadcasting and Electronic Media
, vol.47
, Issue.1
, pp. 77-98
-
-
Eyal, K.1
Rubin, A.M.2
-
20
-
-
33646866982
-
Measuring state and trait aggression: A short, cautionary tale
-
K. Farrar, ands M. Krcmar Measuring state and trait aggression: A short, cautionary tale Media Psychology 8 2 2006 127 138
-
(2006)
Media Psychology
, vol.8
, Issue.2
, pp. 127-138
-
-
Farrar, K.1
Krcmar, M.2
-
21
-
-
33646026387
-
Contextual features of violent video games, mental models and aggression
-
K. Farrar, M. Krcmar, and K.L. Nowak Contextual features of violent video games, mental models and aggression Journal of Communication 56 2 2006 387 405
-
(2006)
Journal of Communication
, vol.56
, Issue.2
, pp. 387-405
-
-
Farrar, K.1
Krcmar, M.2
Nowak, K.L.3
-
22
-
-
78449277284
-
-
Gamespot (n.d.), Retrieved26.05.09
-
Gamespot (n.d.). < http://www.gamespot.com/pc/action/doom3/review. html?om-act=convert&om-clk=gssummary&tag=summary;review /> Retrieved 26.05.09.
-
-
-
-
23
-
-
0016682146
-
The meaning of observed violence: Real vs. fictional violence and consequent effects on aggression and emotional arousal
-
R.G. Geen The meaning of observed violence: Real vs. fictional violence and consequent effects on aggression and emotional arousal Journal of Research in Personality 9 4 1975 270 281
-
(1975)
Journal of Research in Personality
, vol.9
, Issue.4
, pp. 270-281
-
-
Geen, R.G.1
-
25
-
-
0000083092
-
Being there: The subjective experience of presence
-
C. Heeter Being there: The subjective experience of presence Presence 1 2 1992 262 271
-
(1992)
Presence
, vol.1
, Issue.2
, pp. 262-271
-
-
Heeter, C.1
-
26
-
-
33845312103
-
Children's wishful identification and parasocial interaction with favorite television characters
-
C. Hoffner Children's wishful identification and parasocial interaction with favorite television characters Journal of Broadcasting and Electronic Media 40 3 1996 389 402
-
(1996)
Journal of Broadcasting and Electronic Media
, vol.40
, Issue.3
, pp. 389-402
-
-
Hoffner, C.1
-
27
-
-
84993924300
-
Psychological processes promoting the relation between exposure to media violence and aggressive behavior by the viewer
-
L.R. Huesmann Psychological processes promoting the relation between exposure to media violence and aggressive behavior by the viewer Journal of Social Issues 42 1986 125 139
-
(1986)
Journal of Social Issues
, vol.42
, pp. 125-139
-
-
Huesmann, L.R.1
-
28
-
-
0002403920
-
The role of social information processing and cognitive schema in the acquisition and maintenance of habitual aggressive behavior
-
L.R. Huesmann The role of social information processing and cognitive schema in the acquisition and maintenance of habitual aggressive behavior R. Geen, E. Donnerstein, Human aggression: Theories, research, and implications for social policy 1998 Academic Press, Inc. San Diego, CA 73 109
-
(1998)
Human Aggression: Theories, Research, and Implications for Social Policy
, pp. 73-109
-
-
Huesmann, L.R.1
-
29
-
-
34547911053
-
The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression
-
J.D. Ivory, and S. Kalyanaraman The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression Journal of Communication 57 3 2007 532 555
-
(2007)
Journal of Communication
, vol.57
, Issue.3
, pp. 532-555
-
-
Ivory, J.D.1
Kalyanaraman, S.2
-
31
-
-
0842269531
-
Telepresence via television: Two dimensions of telepresence may have different connections to memory and persuasion
-
Retrieved30.07.05
-
T. Kim, and F. Biocca Telepresence via television: Two dimensions of telepresence may have different connections to memory and persuasion Journal of Computer Mediated Communication 3 2 1997 < http://jcmc.indiana.edu/vol3/ issue2/kim.html /> Retrieved 30.07.05
-
(1997)
Journal of Computer Mediated Communication
, vol.3
, Issue.2
-
-
Kim, T.1
Biocca, F.2
-
32
-
-
2842566971
-
Seeing the world through mortal kombat-colored glasses. Violent video games and the development of a short-term hostile attribution bias
-
S.J. Kirsh Seeing the world through mortal kombat-colored glasses. Violent video games and the development of a short-term hostile attribution bias Childhood 5 2 1998 177 184
-
(1998)
Childhood
, vol.5
, Issue.2
, pp. 177-184
-
-
Kirsh, S.J.1
-
33
-
-
0015865578
-
Identification with the winner of a fight and name mediation: Their differential effects upon subsequent aggressive behavior
-
J.P. Leyens, and S. Picus Identification with the winner of a fight and name mediation: Their differential effects upon subsequent aggressive behavior British Journal of Social and Clinical Psychology 12 1973 374 377
-
(1973)
British Journal of Social and Clinical Psychology
, vol.12
, pp. 374-377
-
-
Leyens, J.P.1
Picus, S.2
-
34
-
-
0042223407
-
At the heart of it all: The concept of presence
-
Retrieved30.07.05
-
M. Lombard, and T. Ditton At the heart of it all: The concept of presence Journal of Computer Mediated Communication (Online) 3 2 1997 < http://jcmc.indiana.edu/vol3/issue2/lombard.html /> Retrieved 30.07.05
-
(1997)
Journal of Computer Mediated Communication (Online)
, vol.3
, Issue.2
-
-
Lombard, M.1
Ditton, T.2
-
38
-
-
0041199660
-
A multidimensional measure of children's identification with television characters
-
B. Reeves, and M.M. Miller A multidimensional measure of children's identification with television characters Journal of Broadcasting 22 1978 71 86
-
(1978)
Journal of Broadcasting
, vol.22
, pp. 71-86
-
-
Reeves, B.1
Miller, M.M.2
-
40
-
-
84987593545
-
Television use by children and adolescents
-
A.M. Rubin Television use by children and adolescents Human Communication Research 5 1979 109 120
-
(1979)
Human Communication Research
, vol.5
, pp. 109-120
-
-
Rubin, A.M.1
-
41
-
-
4043174880
-
Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games
-
E.F. Schneider, A. Lang, M. Shin, and S.D. Bradley Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games Human Communication Research 30 3 2006 361 375
-
(2006)
Human Communication Research
, vol.30
, Issue.3
, pp. 361-375
-
-
Schneider, E.F.1
Lang, A.2
Shin, M.3
Bradley, S.D.4
-
42
-
-
84906194917
-
Realism, imagination, and narrative video games
-
M.A. Shapiro, J. Pena-Herborn, and J.T. Hancock Realism, imagination, and narrative video games P. Vorderer, J. Bryant, Playing video games: Motives, responses, and consequences 2006 Lawrence Erlbaum Associates Mahwah, NJ 275 289
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 275-289
-
-
Shapiro, M.A.1
Pena-Herborn, J.2
Hancock, J.T.3
-
43
-
-
84920652322
-
Violent video games and aggression: Why can't we find effects?
-
J.L. Sherry Violent video games and aggression: Why can't we find effects? R.W. Preiss, B.M. Gayle, N. Burrell, M. Allen, J. Bryant, Mass media effects research: Advances through meta-analysis 2007 Lawrence Erlbaum Mahwah, NJ 245 262
-
(2007)
Mass Media Effects Research: Advances Through Meta-analysis
, pp. 245-262
-
-
Sherry, J.L.1
-
44
-
-
0001340970
-
Representations systems, perceptual position, and presence in immersive virtual environments
-
M. Slater, and M. Usoh Representations systems, perceptual position, and presence in immersive virtual environments Presence: Teleoperators and Virtual Environments 2 3 1993 221 233
-
(1993)
Presence: Teleoperators and Virtual Environments
, vol.2
, Issue.3
, pp. 221-233
-
-
Slater, M.1
Usoh, M.2
-
45
-
-
84985084394
-
Defining virtual reality: Dimensions determining telepresence
-
J. Steuer Defining virtual reality: Dimensions determining telepresence Journal of Communication 42 4 1992 73 93
-
(1992)
Journal of Communication
, vol.42
, Issue.4
, pp. 73-93
-
-
Steuer, J.1
-
47
-
-
33645257797
-
Violent virtual video games and hostile thoughts
-
R. Tamborini, M.S. Eastin, P. Skalski, K. Lachlan, T.A. Fediuk, and R. Brady Violent virtual video games and hostile thoughts Journal of Broadcasting and Electronic Media 48 3 2004 335 357
-
(2004)
Journal of Broadcasting and Electronic Media
, vol.48
, Issue.3
, pp. 335-357
-
-
Tamborini, R.1
Eastin, M.S.2
Skalski, P.3
Lachlan, K.4
Fediuk, T.A.5
Brady, R.6
-
48
-
-
84906185835
-
The role of presence in the experience of electronic games
-
R. Tamborini, and P. Skalski The role of presence in the experience of electronic games P. Vorderer, J. Bryant, Playing video games: Motives, responses, and consequences 2006 Lawrence Erlbaum Associates Mahwah, NJ 225 240
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 225-240
-
-
Tamborini, R.1
Skalski, P.2
|