메뉴 건너뛰기




Volumn , Issue , 2010, Pages 28-37

PLEX Cards: A source of inspiration when designing for playfulness

Author keywords

card; design methods; inspiration; playfulness; workshop

Indexed keywords

CARD; DESIGN METHODS; INSPIRATION; PLAYFULNESS; WORKSHOP;

EID: 78249280616     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1823818.1823821     Document Type: Conference Paper
Times cited : (161)

References (22)
  • 1
    • 27644501408 scopus 로고    scopus 로고
    • Facilitating collaboration through design games
    • ACM Press
    • Brandt, E. and Messeter, J. 2004. Facilitating collaboration through design games. In Proc. of PDC '04. ACM Press, 121-131.
    • (2004) Proc. of PDC '04 , pp. 121-131
    • Brandt, E.1    Messeter, J.2
  • 2
    • 84997356944 scopus 로고    scopus 로고
    • Video card game: An augmented environment for user centred design discussions
    • Buur, J. and Soendergaard, A. 2000. Video card game: an augmented environment for user centred design discussions. In Proc. of DARE '00. ACM Press, 63-69.
    • (2000) Proc. of DARE '00 , pp. 63-69
    • Buur, J.1    Soendergaard, A.2
  • 4
    • 79959649324 scopus 로고    scopus 로고
    • A Study in Play, Pleasure and Experience Design
    • ACM Press
    • Costello, B. and Edmonds, E. 2007. A Study in Play, Pleasure and Experience Design. In Proc. of DPPI'07. ACM Press, 76-91.
    • (2007) Proc. of DPPI'07 , pp. 76-91
    • Costello, B.1    Edmonds, E.2
  • 5
    • 78249276711 scopus 로고    scopus 로고
    • accessed 3.3.2010
    • Flickr. http://www.flickr.com/creativecommons/ (accessed 3.3.2010)
  • 6
    • 33846353778 scopus 로고    scopus 로고
    • Ludologists love stories, too: Notes from a debate that never took place
    • Frasca G. 2003. Ludologists love stories, too: notes from a debate that never took place. In Proc. of DiGRA '03.
    • (2003) Proc. of DiGRA '03
    • Frasca, G.1
  • 8
    • 77649236162 scopus 로고    scopus 로고
    • The emergence of ideas: The interplay between sources of inspiration and emerging design concepts
    • Taylor & Francis
    • Halskov, K. and Dalsgaard, P. 2007. The emergence of ideas: the interplay between sources of inspiration and emerging design concepts. CoDesign 3(4), 185-211. Taylor & Francis.
    • (2007) CoDesign , vol.3 , Issue.4 , pp. 185-211
    • Halskov, K.1    Dalsgaard, P.2
  • 9
    • 33750904442 scopus 로고    scopus 로고
    • Inspiration card workshops
    • ACM Press
    • Halskov, K. and Dalsgård, P. 2006. Inspiration card workshops. In Proc. of DIS '06. ACM Press, 2-11.
    • (2006) Proc. of DIS '06 , pp. 2-11
    • Halskov, K.1    Dalsgård, P.2
  • 12
    • 78149466253 scopus 로고    scopus 로고
    • Understanding Playful Experiences Through Digital Games
    • Korhonen H., Montola M. and Arrasvuori J. 2009. Understanding Playful Experiences Through Digital Games. In Proc. of DPPI '09. 274-285.
    • (2009) Proc. of DPPI '09 , pp. 274-285
    • Korhonen, H.1    Montola, M.2    Arrasvuori, J.3
  • 14
    • 78249251039 scopus 로고    scopus 로고
    • Dialogue-labs: Creating dialogue in co-design sessions
    • Lucero, A. and Vaajakallio, K. 2009. Dialogue-labs: creating dialogue in co-design sessions. In Proc. of DPPI '09, 318-329.
    • (2009) Proc. of DPPI '09 , pp. 318-329
    • Lucero, A.1    Vaajakallio, K.2
  • 18
    • 78249244665 scopus 로고    scopus 로고
    • PLEX Cards. http://www.funkydesignspaces.com/plex/
    • PLEX Cards
  • 19
    • 77952344830 scopus 로고    scopus 로고
    • Personas: Practice and theory
    • ACM Press
    • Pruitt, J. and Grudin, J. 2003. Personas: practice and theory. In Proc. of DUX '03. ACM Press, 1-15.
    • (2003) Proc. of DUX '03 , pp. 1-15
    • Pruitt, J.1    Grudin, J.2
  • 21
  • 22
    • 78249236078 scopus 로고    scopus 로고
    • accessed 3.3.2010
    • ThinkCube. http://www.metamemes.com/products.php (accessed 3.3.2010)
    • ThinkCube


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.