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Volumn , Issue , 2010, Pages 291-298

Amarino: A toolkit for the rapid prototyping of mobile ubiquitous computing

Author keywords

android; Arduino; communication; interfaces; microcontroller; mobile computing; mobile devices; mobile phones; smart phones; tangible; toolkit; wearables

Indexed keywords

ANDROID; ARDUINO; INTERFACES; SMART PHONES; TANGIBLE; TOOLKIT; WEARABLES;

EID: 78249275210     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1851600.1851652     Document Type: Conference Paper
Times cited : (27)

References (20)
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    • Ambient Orb
  • 2
    • 68549097949 scopus 로고    scopus 로고
    • From Backpacks to Smart phones: Past, Present, and Future of Wearable Computers
    • July-September, 2009
    • Amft, O. and Lukowicz, P. 2009. From Backpacks to Smart phones: Past, Present, and Future of Wearable Computers, IEEE Pervasive Computing, vol. 8, no. 3, pp. 8-13, July-September, 2009.
    • (2009) IEEE Pervasive Computing , vol.8 , Issue.3 , pp. 8-13
    • Amft, O.1    Lukowicz, P.2
  • 3
    • 78249231258 scopus 로고    scopus 로고
    • Android. http://www.android.com/
    • Android
  • 4
    • 78249274090 scopus 로고    scopus 로고
    • Apple. iPhone SDK. http://developer.apple.com/iphone/
    • iPhone SDK
  • 5
    • 78249282760 scopus 로고    scopus 로고
    • Arduino. http://www.arduino.cc
    • Arduino
  • 6
    • 33744917377 scopus 로고    scopus 로고
    • On tangible user interfaces, humans and spatiality
    • Basic Stamp. Sep. 2004
    • Basic Stamp. http://www.parallax.com/Sharlin, E., Watson, B., Kitamura, Y., Kishino, F., and Itoh, Y. 2004. On tangible user interfaces, humans and spatiality. Personal Ubiquitous Comput. 8, 5 (Sep. 2004), 338-346.
    • (2004) Personal Ubiquitous Comput. , vol.8 , Issue.5 , pp. 338-346
    • Sharlin, E.1    Watson, B.2    Kitamura, Y.3    Kishino, F.4    Itoh, Y.5
  • 9
    • 49449101604 scopus 로고    scopus 로고
    • NEAT-o-Games: Blending physical activity and fun in the daily routine
    • Jul. 2008
    • Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., and Levine, J. 2008. NEAT-o-Games: blending physical activity and fun in the daily routine. Comput. Entertain. 6, 2 (Jul. 2008), 1-22.
    • (2008) Comput. Entertain. , vol.6 , Issue.2 , pp. 1-22
    • Fujiki, Y.1    Kazakos, K.2    Puri, C.3    Buddharaju, P.4    Pavlidis, I.5    Levine, J.6
  • 16
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    • A specification paradigm for the design and implementation of tangible user interfaces
    • Nov. 2009
    • Shaer, O. and Jacob, R. J. 2009. A specification paradigm for the design and implementation of tangible user interfaces. ACM Trans. Comput.-Hum. Interact. 16, 4 (Nov. 2009), 1-39.
    • (2009) ACM Trans. Comput.-Hum. Interact. , vol.16 , Issue.4 , pp. 1-39
    • Shaer, O.1    Jacob, R.J.2
  • 18
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    • The computer for the twenty-first century
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    • Weiser, M, The computer for the twenty-first century. Sci. Am, Sept. 1991, 94-104.
    • (1991) Sci. Am , pp. 94-104
    • Weiser, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.