-
1
-
-
35048851249
-
FlowVR: A middleware for large scale virtual reality applications
-
Allard, J., Gouranton, V., Lecointre, L., Limet, S., Melin, E., Raf, B., et al. (2004). FlowVR: A middleware for large scale virtual reality applications. In Euro-Par 2004 Parallel Processing: 10th International Euro-Par Conference, 497-505.
-
(2004)
In Euro-Par 2004 Parallel Processing: 10th International Euro-Par Conference
, pp. 497-505
-
-
Allard, J.1
Gouranton, V.2
Lecointre, L.3
Limet, S.4
Melin, E.5
Raf, B.6
-
2
-
-
33646208286
-
Avalon, an open VRML VR/ AR system for dynamic application
-
Behr, J., & Froehlich, A. (1998). Avalon, an open VRML VR/ AR system for dynamic application. Topics, 1(1), 28.
-
(1998)
Topics
, vol.1
, Issue.1
, pp. 28
-
-
Behr, J.1
Froehlich, A.2
-
4
-
-
78149402501
-
Rm scene graph
-
White paper. Retrieved from
-
Bethel, W. (1999). Rm scene graph. White paper. Retrieved from http://www.r3vis.com/Downloads/rmwhite-1999.pdf
-
(1999)
-
-
Bethel, W.1
-
5
-
-
0035056061
-
VR Juggler: A virtual platform for virtual reality application development
-
Bierbaum, A., Just, C., Harting, P., Meinert, K., Baker, A., & Cruz-Neira, C. (2001). VR Juggler: A virtual platform for virtual reality application development. InVR'01: Proceedings of the Virtual Reality 2001 Conference (VR'01), 89.
-
(2001)
InVR'01: Proceedings of the Virtual Reality 2001 Conference (VR'01)
, pp. 89
-
-
Bierbaum, A.1
Just, C.2
Harting, P.3
Meinert, K.4
Baker, A.5
Cruz-Neira, C.6
-
6
-
-
85031754840
-
Networked virtual environments
-
Blau, B., Hughes, C., Moshell, M., & Lisle, C. (1992). Networked virtual environments. In Proceedings of the 1992 Symposium on Interactive 3D Graphics, 157-160.
-
(1992)
In Proceedings of the 1992 Symposium on Interactive 3D Graphics
, pp. 157-160
-
-
Blau, B.1
Hughes, C.2
Moshell, M.3
Lisle, C.4
-
7
-
-
0027702986
-
DIVE-A platform for multi-user virtual environments
-
Carlsson, C., & Hagsand, O. (1993). DIVE-A platform for multi-user virtual environments. Computers and Graphics, 17(6), 663-669.
-
(1993)
Computers and Graphics
, vol.17
, Issue.6
, pp. 663-669
-
-
Carlsson, C.1
Hagsand, O.2
-
8
-
-
77952322479
-
The 3D interactive visit to Piazza dei Miracoli, Italy
-
Carrozzino, M., Brogi, A., Tecchia, F., & Bergamasco, M. (2005). The 3D interactive visit to Piazza dei Miracoli, Italy. In ACE'05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 192-195.
-
(2005)
In ACE'05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
, pp. 192-195
-
-
Carrozzino, M.1
Brogi, A.2
Tecchia, F.3
Bergamasco, M.4
-
9
-
-
0035479412
-
Data distribution strategies for high resolution displays
-
Chen, H., Chen, Y., Finkelstein, A., Funkhouser, T., Li, K., Liu, Z., et al. (2001). Data distribution strategies for high resolution displays. Computers and Graphics, 25, 811-818.
-
(2001)
Computers and Graphics
, vol.25
, pp. 811-818
-
-
Chen, H.1
Chen, Y.2
Finkelstein, A.3
Funkhouser, T.4
Li, K.5
Liu, Z.6
-
10
-
-
84947743231
-
Real time volumetric deformable models for surgery simulation
-
Cotin, S., Delingette, H., & Ayache, N. (1996). Real time volumetric deformable models for surgery simulation. Lecture Notes in Computer Science, 535-540.
-
(1996)
Lecture Notes in Computer Science
, pp. 535-540
-
-
Cotin, S.1
Delingette, H.2
Ayache, N.3
-
11
-
-
78149398902
-
VR juggler
-
Retrieved from
-
Cruz-Neira, C. (2001). VR Juggler. Retrieved from http://www.vrjuggler.org
-
(2001)
-
-
Cruz-Neira, C.1
-
12
-
-
0027842683
-
Surround- screen projection-based virtual reality: The design and implementation of the CAVE
-
Cruz-Neira, C., Sandin, D. J., & DeFanti, T. A. (1993). Surround- screen projection-based virtual reality: The design and implementation of the CAVE. In SIGGRAPH'93: Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 135-142.
-
(1993)
In SIGGRAPH'93: Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques
, pp. 135-142
-
-
Cruz-Neira, C.1
Sandin, D.J.2
Defanti, T.A.3
-
13
-
-
0032657571
-
A framework for fast and accurate collision detection for haptic interaction
-
Gregory, A., Lin, M., Gottschalk, S., & Taylor, R. (1999). A framework for fast and accurate collision detection for haptic interaction. In Proceedings of Virtual Reality, 38-45.
-
(1999)
In Proceedings of Virtual Reality
, pp. 38-45
-
-
Gregory, A.1
Lin, M.2
Gottschalk, S.3
Taylor, R.4
-
14
-
-
0033297050
-
GNU/Maverik: A micro-kernel for large-scale virtual environments
-
Hubbold, R., Cook, J., Keates, M., Gibson, S., Howard, T., Murta, A., et al. (1999). GNU/Maverik: A micro-kernel for large-scale virtual environments. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 66-73.
-
(1999)
In Proceedings of the ACM Symposium on Virtual Reality Software and Technology
, pp. 66-73
-
-
Hubbold, R.1
Cook, J.2
Keates, M.3
Gibson, S.4
Howard, T.5
Murta, A.6
-
15
-
-
0036114406
-
Diverse: A framework for building extensible and reconfigurable device independent virtual environments
-
Kelso, J., Arsenault, L. E., Kriz, R. D., & Satterfield, S. G. (2002). Diverse: A framework for building extensible and reconfigurable device independent virtual environments. In VR'02: Proceedings of the IEEE Virtual Reality Conference 2002, 183.
-
(2002)
VR'02: Proceedings of the IEEE Virtual Reality Conference
, vol.2002
, pp. 183
-
-
Kelso, J.1
Arsenault, L.E.2
Kriz, R.D.3
Satterfield, S.G.4
-
16
-
-
78149377952
-
Piero della Francesca on-line: Story of the True Cross, San Francesco, Arezzo (Italy)
-
In J. Trant and D. Bearman (Eds.), Retrieved from
-
Lavin, M. A., Alexander, K. D., Tecchia, F., & Carrozzino, M. (2009). Piero della Francesca on-line: Story of the True Cross, San Francesco, Arezzo (Italy). In J. Trant and D. Bearman (Eds.), Proceedings of Museums and the Web 2009. Retrieved from http://www.archimuse.com/mw2009/papers/aronbergLavin/aronbergLavin.html
-
(2009)
Proceedings of Museums and the Web 2009
-
-
Lavin, M.A.1
Alexander, K.D.2
Tecchia, F.3
Carrozzino, M.4
-
17
-
-
77956332216
-
A compression scheme for efficient remote streaming of dynamic 3D content
-
(in press)
-
Marino, G., Gasparello, P. S., Vercelli, D., Tecchia, F., & Bergamasco, M. (2010a). A compression scheme for efficient remote streaming of dynamic 3D content. In Proceedings of GRAPP 2010 (in press).
-
(2010)
Proceedings of GRAPP 2010
-
-
Marino, G.1
Gasparello, P.S.2
Vercelli, D.3
Tecchia, F.4
Bergamasco, M.5
-
18
-
-
77952689635
-
Network streaming of dynamic 3D content with on-line compression of frame data
-
(in press)
-
Marino, G., Gasparello, P. S., Vercelli, D., Tecchia, F., & Bergamasco, M. (2010b). Network streaming of dynamic 3D content with on-line compression of frame data. In Proceedings of IEEE VR 2010 (in press).
-
(2010)
Proceedings of IEEE VR 2010
-
-
Marino, G.1
Gasparello, P.S.2
Vercelli, D.3
Tecchia, F.4
Bergamasco, M.5
-
21
-
-
77953502617
-
PC clusters for virtual reality
-
Soares, L. P., Raffin, B., & Jorge, J. A. (2008). PC clusters for virtual reality. The International Journal of Virtual Reality, 67-80.
-
(2008)
The International Journal of Virtual Reality
, pp. 67-80
-
-
Soares, L.P.1
Raffin, B.2
Jorge, J.A.3
-
22
-
-
77953499397
-
The making of a presence experiment: Responses to virtual fire
-
Spanlang, B., Fröhlich, T., Descalzo, F., Antley, A., & Slater, M. (2007). The making of a presence experiment: Responses to virtual fire. In Presence 2007-The 10th Annual International Workshop on Presence, 303-307.
-
(2007)
In Presence 2007-The 10th Annual International Workshop on Presence
, pp. 303-307
-
-
Spanlang, B.1
Fröhlich, T.2
Descalzo, F.3
Antley, A.4
Slater, M.5
|