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Volumn , Issue , 2008, Pages 389-390

Monte-carlo tree search: A New Framework for Game AI1

Author keywords

[No Author keywords available]

Indexed keywords

HUMAN COMPUTER INTERACTION; MONTE CARLO METHODS;

EID: 78149337262     PISSN: 15687805     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (10)

References (3)
  • 1
    • 4644273877 scopus 로고    scopus 로고
    • chapter Automatically Generating Score Functions for Strategy Games. Charles River Media, Hingham, MA., U.S.A
    • Sander Bakkes and Pieter Spronck. AI Game Programming Wisdom 4, chapter Automatically Generating Score Functions for Strategy Games, pages 647-658. Charles River Media, Hingham, MA., U.S.A., 2008.
    • (2008) AI Game Programming Wisdom 4 , pp. 647-658
    • Bakkes, S.1    Spronck, P.2
  • 2
    • 55249100231 scopus 로고    scopus 로고
    • Monte-Carlo Strategies for Computer Go. In Proceedings of the 18th Belgian-Dutch Conference on Artificial Intelligence
    • G.M.J-B. Chaslot, J-T. Saito, B. Bouzy, J.W.H.M. Uiterwijk, and H.J. van den Herik. Monte-Carlo Strategies for Computer Go. In Proceedings of the 18th Belgian-Dutch Conference on Artificial Intelligence, pages 83-90, 2006.
    • (2006) , pp. 83-90
    • Chaslot, G.-B.1    Saito, J.-T.2    Bouzy, B.3    Uiterwijk, J.W.H.M.4    van den Herik, H.J.5
  • 3
    • 33750293964 scopus 로고    scopus 로고
    • Bandit Based Monte-Carlo Planning. In Machine Learning: ECML, 2006
    • L. Kocsis and C. Szepesvári. Bandit Based Monte-Carlo Planning. In Machine Learning: ECML 2006, Lecture Notes in Artificial Intelligence 4212, pages 282-293, 2006.
    • (2006) Lecture Notes in Artificial Intelligence , vol.4212 , pp. 282-293
    • Kocsis, L.1    Szepesvári, C.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.