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Volumn , Issue , 2008, Pages 33-59

Designing innovative video games

Author keywords

[No Author keywords available]

Indexed keywords


EID: 78049354872     PISSN: None     EISSN: None     Source Type: Book    
DOI: None     Document Type: Chapter
Times cited : (4)

References (31)
  • 8
    • 0004264804 scopus 로고
    • English translation 1961; Urbana and Chicago (2001) University of Illinois Press
    • Caillois, Roger (1961/1958), Man, Play and Games,English translation 1961; Urbana and Chicago (2001) University of Illinois Press.
    • (1958) Man, Play and Games
    • Caillois, R.1
  • 14
    • 0004251357 scopus 로고
    • Boston: Beacon Press
    • Huizinga, Johan (1955), Homo Ludens, Boston: Beacon Press.
    • (1955) Homo Ludens
    • Huizinga, J.1
  • 16
    • 33646193934 scopus 로고    scopus 로고
    • 'Game design as narrative architecture'
    • Noah Wardrip- Fruin and Pat Harrigan (eds), Cambridge, MA and London: MIT Press
    • Jenkins, Henry (2004), 'Game design as narrative architecture', in Noah Wardrip- Fruin and Pat Harrigan (eds), FirstPerson: New Media as Story, Performance, and Game,Cambridge, MA and London: MIT Press.
    • (2004) FirstPerson: New Media as Story, Performance, and Game
    • Jenkins, H.1
  • 22
    • 84881921823 scopus 로고    scopus 로고
    • workshop on extroverted gameplay, Digital Games Association (Vancouver)
    • McGonigal, Jane (2005), 'Gamers Performance', workshop on extroverted gameplay, Digital Games Association (Vancouver).
    • (2005) 'Gamers Performance'
    • McGonigal, J.1
  • 24
    • 84873370998 scopus 로고    scopus 로고
    • 'Participant roles in socially expanded games'
    • Thomas Strang, Vinny Cahill and Aaron Quigley (eds), PerGames 2006 workshop of Pervasive 2006 conference, 7-10 May, University College Dublin
    • Montola, Markus and Annika Waern (2006), 'Participant roles in socially expanded games', in Thomas Strang, Vinny Cahill and Aaron Quigley (eds),Pervasive 2006 Workshop Proceedings 165-73. PerGames 2006 workshop of Pervasive 2006 conference, 7-10 May, University College Dublin.
    • (2006) Pervasive 2006 Workshop Proceedings , pp. 165-173
    • Montola, M.1    Waern, A.2
  • 28
    • 84881927686 scopus 로고    scopus 로고
    • 'Computerspil som teater'
    • B.K.Walther and C. Jessen (eds), GADs forlag
    • Sandvik, K. (2005), 'Computerspil som teater', in B.K.Walther and C. Jessen (eds), København: Spillets verden, GADs forlag.
    • (2005) København: Spillets verden
    • Sandvik, K.1
  • 31
    • 33745452062 scopus 로고    scopus 로고
    • 'The psychology of MMORPGs: emotional investment, motivations, relationship formation, and problematic usage'
    • R. Schroeder and A. Axelsson (eds), London: Springer-Verlag
    • Yee, N. (2006), 'The psychology of MMORPGs: emotional investment, motivations, relationship formation, and problematic usage',in R. Schroeder and A. Axelsson (eds), Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments, London: Springer-Verlag (pp. 187-207).
    • (2006) Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments , pp. 187-207
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.