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Volumn 1, Issue , 2010, Pages 134-140

Understanding the success of Perfect Information Monte Carlo sampling in game tree search

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; TREES (MATHEMATICS);

EID: 77958521798     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (55)

References (7)
  • 2
    • 77958533985 scopus 로고    scopus 로고
    • Improving state evaluation, inference, and search in trick-based card games
    • Buro, M.; Long, J. R.; Furtak, T.; and Sturtevant, N. R. 2009. Improving state evaluation, inference, and search in trick-based card games. In IJCAI, 1407-1413.
    • (2009) IJCAI , pp. 1407-1413
    • Buro, M.1    Long, J.R.2    Furtak, T.3    Sturtevant, N.R.4
  • 3
    • 0032045637 scopus 로고    scopus 로고
    • Search in games with incomplete information: A case study using bridge card play
    • Frank, I., and Basin, D. 1998. Search in games with incomplete information: A case study using bridge card play. Artificial Intelligence 87-123.
    • (1998) Artificial Intelligence , pp. 87-123
    • Frank, I.1    Basin, D.2
  • 4
    • 0036374294 scopus 로고    scopus 로고
    • GIB: Imperfect information in a computationally challenging game
    • Ginsberg, M. 2001. GIB: Imperfect Information in a Computationally Challenging Game. Journal of Artificial Intelligence Research 303-358.
    • (2001) Journal of Artificial Intelligence Research , pp. 303-358
    • Ginsberg, M.1
  • 6
    • 55249123400 scopus 로고    scopus 로고
    • An analysis of UCT in multi-player games
    • Sturtevant, N. R. 2008. An analysis of UCT in multi-player games. In Computers and Games, 37-49.
    • (2008) Computers and Games , pp. 37-49
    • Sturtevant, N.R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.