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Volumn 56, Issue 1, 2011, Pages 200-209

World of Warcraft and the impact of game culture and play in an undergraduate game design course

Author keywords

Game culture; Games; Learning environments; MMORPG; Play; World of Warcraft

Indexed keywords

GAME CULTURE; GAMES; LEARNING ENVIRONMENTS; MMORPG; PLAY; WORLD OF WARCRAFT;

EID: 77958011809     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2010.08.005     Document Type: Article
Times cited : (52)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.