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Volumn SS-10-03, Issue , 2010, Pages 37-42

Teaching robotics and computer science with pinball machines

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER HARDWARE; EDUCATION COMPUTING; ROBOT PROGRAMMING; ROBOTICS; STUDENTS;

EID: 77957938297     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (4)

References (9)
  • 1
    • 77957952644 scopus 로고    scopus 로고
    • Controlling a pinball machine using linux
    • Bork, J. 2005a. Controlling a pinball machine using Linux. Linux Journal 139.
    • (2005) Linux Journal , vol.139
    • Bork, J.1
  • 2
    • 77955131659 scopus 로고    scopus 로고
    • Master's thesis, Industrial Technology, Bowling Green State University, Bowling Green (Ohio)
    • Bork, J. 2005b. Reverse engineering a microcomputer-based control unit. Master's thesis, Industrial Technology, Bowling Green State University, Bowling Green (Ohio).
    • (2005) Reverse Engineering a Microcomputer-Based Control Unit
    • Bork, J.1
  • 4
    • 0031375992 scopus 로고    scopus 로고
    • Progress toward an inexpensive real-time testbed: The pinball player project
    • Clark, D. 1997. Progress toward an inexpensive real-time testbed: The pinball player project. In Proceedings of the Real-Time Educational: Second Workshop, 72-79.
    • (1997) Proceedings of the Real-Time Educational: Second Workshop , pp. 72-79
    • Clark, D.1
  • 5
    • 77957940510 scopus 로고    scopus 로고
    • Games across the curriculum: Can we quantify their effectiveness? (Birds of a feather session)
    • Cliburn, D. 2007. Games across the curriculum: Can we quantify their effectiveness? (Birds of a Feather Session). In ACM Technical Symposium on Computer Science Education.
    • (2007) ACM Technical Symposium on Computer Science Education
    • Cliburn, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.