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Volumn , Issue , 2010, Pages 104-109

Using verbosity: Common sense data from games with a purpose

Author keywords

[No Author keywords available]

Indexed keywords

COMMON SENSE; COMMONSENSE KNOWLEDGE; GAMES WITH A PURPOSE; OPEN MIND; WORD GAMES;

EID: 77957883204     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (13)

References (13)
  • 1
    • 77957868095 scopus 로고    scopus 로고
    • Cycorp. 2009. game. cyc . com.
    • Cycorp. 2009. Cyc web games, game. cyc . com.
    • Cyc Web Games
  • 6
    • 0029410109 scopus 로고
    • CYC: A large-scale investment in knowledge infrastructure
    • Lenat, D. 1995. CYC: A large-scale investment in knowledge infrastructure. Communications of the ACM 11: 33-38.
    • (1995) Communications of the ACM , vol.11 , pp. 33-38
    • Lenat, D.1
  • 11
    • 57749202011 scopus 로고    scopus 로고
    • AnalogySpace: Reducing the dimensionality of common sense knowledge
    • Speer, R.; Havasi, C.; and Lieberman, H. 2008. AnalogySpace: Reducing the dimensionality of common sense knowledge. Proceedings of AAAI 2008.
    • (2008) Proceedings of AAAI 2008
    • Speer, R.1    Havasi, C.2    Lieberman, H.3
  • 13
    • 70349115362 scopus 로고    scopus 로고
    • General techniques for designing games with a purpose
    • August.
    • von Ahn, L., and Dabbish, L. 2008. General techniques for designing games with a purpose. Communications of the ACM August.
    • (2008) Communications of the ACM
    • Von Ahn, L.1    Dabbish, L.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.