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Volumn , Issue , 2007, Pages 447-460

From passive to proactive design elements :Incorporating curious agents into intelligent rooms

Author keywords

[No Author keywords available]

Indexed keywords

AGENT TECHNOLOGY; BUILDING DESIGN; BUILT ENVIRONMENT; CURIOUS AGENTS; DESIGN ELEMENTS; HUMAN ACTIVITIES; INTELLIGENT ROOM; SOFTWARE SYSTEMS;

EID: 77957257257     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (3)

References (17)
  • 5
    • 0035693338 scopus 로고    scopus 로고
    • Intelligent tutoring systems with conversational dialogue
    • Graesser, A, VanLehn, K, Rose, C, Jordan, P. and Harter, D: 2001, Intelligent tutoring systems with conversational dialogue, AI Magazine 22(4): 39-52.
    • (2001) AI Magazine , vol.22 , Issue.4 , pp. 39-52
    • Graesser, A.1    Van Lehn, K.2    Rose, C.3    Jordan, P.4    Harter, D.5
  • 7
    • 33845622734 scopus 로고    scopus 로고
    • The interactive workspaces project: Experiences with ubiquitous computing rooms
    • DOI 10.1109/MPRV.2002.1012339
    • Johanson, B, Fox, A and Winograd, T: 2002, The interactive workspaces project: experiences with ubiquitous computing rooms, IEEE Pervasive Computing 1(2): 67-74. (Pubitemid 44939987)
    • (2002) IEEE Pervasive Computing , vol.1 , Issue.2 , pp. 67-74
    • Johanson, B.1    Fox, A.2    Winograd, T.3
  • 8
    • 0141474619 scopus 로고    scopus 로고
    • Design principles of a reactive behavioural system for the intelligent room
    • Kulkarni, A: 2002, Design principles of a reactive behavioural system for the intelligent room. Bitstream: The MIT Journal of EECS Student Research: 1-5.
    • (2002) Bitstream: The MIT Journal of EECS Student Research , pp. 1-5
    • Kulkarni, A.1
  • 9
    • 34547172141 scopus 로고    scopus 로고
    • Motivated reinforcement learning for non-player characters in persistent computer game worlds
    • CA, USA, (electronic proceedings)
    • Merrick, K and Maher, ML: 2006, Motivated reinforcement learning for non-player characters in persistent computer game worlds, International Conference on Advances in Computer Entertainment Technology, CA, USA, pp. (electronic proceedings).
    • (2006) International Conference on Advances in Computer Entertainment Technology
    • Merrick, K.1    Maher, M.L.2
  • 14
    • 0017163905 scopus 로고
    • Computer simulation of a model of habituation
    • Stanley, JC: 1976, Computer simulation of a model of habituation, Nature 261: 146-148.
    • (1976) Nature , vol.261 , pp. 146-148
    • Stanley, J.C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.