메뉴 건너뛰기




Volumn , Issue , 2008, Pages 773-777

Gaze vs. mouse in games: The effects on user experience

Author keywords

Eye tracking; Gaze input; Immersion; Problem solving; User experience

Indexed keywords

EDUCATIONAL ENVIRONMENT; EDUCATIONAL GAMING; EYE-TRACKING; GAZE INPUT; GAZE INTERACTION; GAZE-BASED INTERACTION; IMMERSION; INPUT TECHNIQUES; USER EXPERIENCE;

EID: 77956388732     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (14)

References (11)
  • 1
    • 33745872795 scopus 로고    scopus 로고
    • Video games and education: (Education in the face of a "parallel school")
    • Oct. 2003
    • De Aguilera, M. and Mendiz, A. (2003). Video games and education: (Education in the face of a "parallel school"). Computers in Entertainment. 1, 1 (Oct. 2003), pp. 10-10.
    • (2003) Computers in Entertainment , vol.1 , Issue.1 , pp. 10-10
    • De Aguilera, M.1    Mendiz, A.2
  • 2
    • 0000090763 scopus 로고    scopus 로고
    • The use of computer games as an educational tool: Identification of appropriate game types and game elements
    • Amory, A., Naicker, K., Vincent, J., and Adams, C. (1999). The use of computer games as an educational tool: Identification of appropriate game types and game elements. British Journal of Educational Technology 30 (4), pp. 311-321. (Pubitemid 129615929)
    • (1999) British Journal of Educational Technology , vol.30 , Issue.4 , pp. 311-321
    • Amory, A.1    Naicker, K.2    Vincent, J.3    Adams, C.4
  • 4
    • 85009801121 scopus 로고
    • Eyes at the interface
    • ACM Press, New York, NY
    • Bolt, R. A. (1982). Eyes at the interface. In Proc. of CHI '82. ACM Press, New York, NY. pp 360-362.
    • (1982) Proc. of CHI '82 , pp. 360-362
    • Bolt, R.A.1
  • 6
    • 0007727106 scopus 로고    scopus 로고
    • Using EagleEyes: An electrodes based device for controlling the computer with your eyes to help people with special needs
    • Munich, Germany
    • Gips, J., DiMattia, P., Curran, F. X., and Olivieri, P. (1996). Using EagleEyes: An electrodes based device for controlling the computer with your eyes to help people with special needs. In ICCHP '96: part I. Munich, Germany. pp. 77-83.
    • (1996) ICCHP '96: Part i , pp. 77-83
    • Gips, J.1    Dimattia, P.2    Curran, F.X.3    Olivieri, P.4
  • 7
    • 84976686046 scopus 로고
    • The use of eye movements in human computer interaction techniques: What you look at is what you get
    • Jacob, R. J. K. (1991). The Use of Eye Movements in Human Computer Interaction Techniques: What You Look At is What You Get. In Proc. of ACM Transactions in Information Systems. pp. 152-69.
    • (1991) Proc. of ACM Transactions in Information Systems , pp. 152-169
    • Jacob, R.J.K.1
  • 8
    • 0027574061 scopus 로고
    • Noncommand user interfaces
    • DOI 10.1145/255950.153582
    • Nielsen, J. (1993). Noncommand user interfaces. Communications of the ACM, 36(4), pp. 83-99. (Pubitemid 23641151)
    • (1993) Communications of the ACM , vol.36 , Issue.4 , pp. 83-99
    • Nielsen Jakob1
  • 9
    • 34547158672 scopus 로고    scopus 로고
    • Use of eye movements for video game control
    • ACM, New York, NY
    • Smith, J. D. and Graham, T. C. (2006). Use of eye movements for video game control. In Proc. of the 2006 ACM SIGCHI ACE '06, vol. 266. ACM, New York, NY, 20.
    • (2006) Proc. of the 2006 ACM SIGCHI ACE '06 , vol.266 , pp. 20
    • Smith, J.D.1    Graham, T.C.2
  • 10
    • 77956377204 scopus 로고    scopus 로고
    • EyeChess: The tutoring game with visual attentive interface
    • G. Evreinov (ed.). University of Tampere
    • Špakov, O. (2005). EyeChess: The tutoring game with visual attentive interface. In G. Evreinov (ed.) Proc. of Alternative Access: Feelings and games 2005. University of Tampere. pp. 81-86.
    • (2005) Proc. of Alternative Access: Feelings and Games 2005 , pp. 81-86
    • Špakov, O.1
  • 11
    • 0032662263 scopus 로고    scopus 로고
    • Manual and gaze input cascaded (MAGIC) pointing
    • New York, NY, USA: ACM Press
    • Zhai, S., Morimoto, C., and Ihde, S. (1999). Manual and gaze input cascaded (MAGIC) pointing. In ACM CHI '99. New York, NY, USA: ACM Press. pp. 246-253.
    • (1999) ACM CHI '99 , pp. 246-253
    • Zhai, S.1    Morimoto, C.2    Ihde, S.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.