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Volumn 29, Issue 4, 2010, Pages

Reducing shading on GPUs using quad-fragment merging

Author keywords

GPU architecture; Micropolygons; Real time rendering

Indexed keywords

GPU ARCHITECTURES; MICRO-POLYGON; MICROPOLYGONS; REAL-TIME RENDERING;

EID: 77956377295     PISSN: 07300301     EISSN: 15577368     Source Type: Journal    
DOI: 10.1145/1778765.1778804     Document Type: Article
Times cited : (25)

References (15)
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  • 3
    • 77953980486 scopus 로고    scopus 로고
    • The direct 3D 10 system
    • Aug
    • BLYTHE, D. 2006. The Direct3D 10 system. ACM Transactions on Graphics 25, 3 (Aug), 724-734.
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    • Blythe, D.1
  • 8
    • 0027810221 scopus 로고
    • Hierarchical zbuffer visibility
    • ACM Press/ACM SIGGRAPH, Computer Graphics Proceedings, Annual Conference Series, ACM
    • GREENE, N., KASS, M., AND MILLER, G. 1993. Hierarchical zbuffer visibility. In Proceedings of SIGGRAPH 93, ACM Press/ACM SIGGRAPH, Computer Graphics Proceedings, Annual Conference Series, ACM, 231-238.
    • (1993) Proceedings of SIGGRAPH , vol.93 , pp. 231-238
    • Greene, N.1    Kass, M.2    Miller, G.3
  • 10
    • 77956389899 scopus 로고    scopus 로고
    • Online; accessed 27-April-2010
    • MICROSOFT, 2010. Windows DirectX graphics documentation. http://msdn. microsoft.com/en-us/library/ee663301 [Online; accessed 27-April-2010].
    • (2010) Windows DirectX Graphics Documentation
  • 12
    • 57749186886 scopus 로고    scopus 로고
    • Real-time reyes-style adaptive surface subdivision
    • PATNEY, A., AND OWENS, J. D. 2008. Real-time Reyes-style adaptive surface subdivision. ACM Transactions on Graphics 27, 5, 1-8.
    • (2008) ACM Transactions on Graphics , vol.27 , Issue.5 , pp. 1-8
    • Patney, A.1    Owens, J.D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.