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Volumn 2, Issue , 2010, Pages 465-470
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Adaptive game mechanics for learning purposes making serious games playable and fun
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Author keywords
Adaptive difficulty; Adaptive game mechanics; Challenge; Flow; Game design; Game studies; Gameplay; Serious game
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Indexed keywords
ADAPTIVE DIFFICULTY;
ADAPTIVE GAME MECHANICS;
CHALLENGE;
FLOW;
GAME DESIGN;
GAME STUDIES;
GAMEPLAY;
SERIOUS GAMES;
COMPUTER SOFTWARE;
MECHANICS;
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EID: 77956373608
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (19)
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References (15)
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