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Volumn , Issue , 2010, Pages 11-17

Can "Gaming 2.0" help design "Serious Games"? A comparative study

Author keywords

Game design; Gaming 2.0; Level design; Player generated content; Serious games

Indexed keywords

GAME DESIGN; GAMING 2.0; LEVEL DESIGN; PLAYER-GENERATED CONTENT; SERIOUS GAMES;

EID: 77956313931     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1836135.1836137     Document Type: Conference Paper
Times cited : (15)

References (23)
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    • Elverdam, C.1    Aarseth, E.2
  • 9
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    • Simulation versus Narrative: Introduction to Ludology
    • Routledge
    • FRASCA, G., 2003. Simulation versus Narrative: Introduction to Ludology, in "The Videogame Theory Reader", Routledge.
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    • Frasca, G.1
  • 12
    • 77956330418 scopus 로고    scopus 로고
    • Gameplay desconstruction : EEElements and layers
    • Retrieved 01-03-10 from
    • TAJÈ, P., 2007. Gameplay Desconstruction : Elements and Layers, GameCareerGuide. Retrieved 01-03-10 from http://www.gamecareerguide.com/ features/355/gameplay-deconstruction-elements-.php
    • (2007) GameCareerGuide
    • Tajè, P.1
  • 14
    • 77956325698 scopus 로고    scopus 로고
    • Retrieved 03-16-110 from
    • LE ROY, B., 2006. Gaming 2.0. Retrieved 03-16-110 from http://weblogs.asp.net/bleroy/archive/2006/04/01/Gaming-2.0.aspx
    • (2006)
    • Le Roy, B.1
  • 15
    • 84870879916 scopus 로고    scopus 로고
    • Using the DODDEL model to teach serious game design to novice designers
    • New Zealand : Auckland
    • MCMAHON, M., 2009. Using the DODDEL model to teach serious game design to novice designers. In ASCILITE 2009 conference, New Zealand : Auckland.
    • (2009) ASCILITE 2009 Conference
    • McMahon, M.1
  • 16
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    • NATIONS, D., 2008. Web 2.0 + Gaming = Spore?. Retrieved 03-16-110 from http://webtrends.about.com/b/2008/12/01/web-20-gaming-spore.htm
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    • O'REILLY, T., 2005. What is Web 2.0. Retrieved 12-05-09 from http://oreilly.com/web2/archive/what-is-web-20.html
    • (2005)
    • O'reilly, T.1
  • 20
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    • Designing multiplayer educational games with online generic shells
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    • SAUVÉ, L., 2007. Designing Multiplayer Educational Games with Online Generic Shells. In The European Conference on Games Based Learning (ECGBL), Scotland, Paisley, October
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    • Sauvé, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.