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1
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70349147730
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A hybrid architecture for massively multiplayer online games
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October 21-22, Worcester, Massachusetts
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Jared Jardine, Daniel Zappala, "A hybrid architecture for massively multiplayer online games," Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, October 21-22, 2008, Worcester, Massachusetts.
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(2008)
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
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Jardine, J.1
Zappala, D.2
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2
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33744913532
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An architecture to support scalable distributed virtual environment systems on grid
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June
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Tianqi Wang, Cho-Li Wang, Francis C. Lau, "An architecture to support scalable distributed virtual environment systems on grid," The Journal of Supercomputing, v.36 n.3, pp..249-264, June 2006.
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(2006)
Journal of Supercomputing
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, pp. 249-264
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Wang, T.1
Wang, C.-L.2
Lau, F.C.3
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3
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51949088808
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Voronoi state management for peer-to-peer massively multiplayer online games
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Hu, S-Y., Chang, S-C. and Jiang, "Voronoi state management for peer-to-peer massively multiplayer online games", Proc. 4th IEEE Intl. Workshop on Networking Issues in Multimedia Entertainment (NIME), pp.1134-1138, 2008.
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(2008)
Proc. 4th IEEE Intl. Workshop on Networking Issues in Multimedia Entertainment (NIME)
, pp. 1134-1138
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Hu, S.-Y.1
Chang, S.-C.2
Jiang3
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4
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84905844344
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A scalable dynamic load distribution scheme for multi-server distributed virtual environment systems with highly skewed user distribution
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Kyungmin Lee, Dongman Lee., "A Scalable Dynamic Load Distribution Scheme for Multi-Server Distributed Virtual Environment Systems With Highly Skewed User Distribution," In Proceedings of the ACM symposium on Virtual reality software and technology, pp.160-168, 2003.
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(2003)
Proceedings of the ACM Symposium on Virtual Reality Software and Technology
, pp. 160-168
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Lee, K.1
Lee, D.2
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5
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84941157827
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A communication architecture for massive multiplayer games
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Stefan Fiedler, Michael Wallner, Michael Weber, "A Communication Architecture for Massive Multiplayer Games", In Proceedings of the first workshop on Network and system support for games, 2002, pp. 14-22.
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(2002)
Proceedings of the First Workshop on Network and System Support for Games
, pp. 14-22
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Fiedler, S.1
Wallner, M.2
Weber, M.3
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7
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58149359234
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Scalable reputation management with trustworthy user selection for P2P MMOGs
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December
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Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey Jiang, "Scalable reputation management with trustworthy user selection for P2P MMOGs," International Journal of Advanced Media and Communication, v.2, pp.380-401, December 2008.
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(2008)
International Journal of Advanced Media and Communication
, vol.2
, pp. 380-401
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Huang, G.-Y.1
Hu, S.-Y.2
Jiang, J.-R.3
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8
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77953604101
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Robust resource allocation in a massive multiplayer online gaming environment
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April 26-30, Orlando, Florida
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Luis Diego Briceño, Howard Jay Siegel, Anthony A. Maciejewski, Ye Hong, Brad Lock, Mohammad Nayeem Teli, Fadi Wedyan, Charles Panaccione, Chris Klumph, Kody Willman, Chen Zhang, "Robust resource allocation in a massive multiplayer online gaming environment," Proceedings of the 4th International Conference on Foundations of Digital Games, April 26-30, 2009, Orlando, Florida.
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(2009)
Proceedings of the 4th International Conference on Foundations of Digital Games
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Briceño, L.D.1
Siegel, H.J.2
Maciejewski, A.A.3
Hong, Y.4
Lock, B.5
Teli, M.N.6
Wedyan, F.7
Panaccione, C.8
Klumph, C.9
Willman, K.10
Zhang, C.11
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