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Volumn 31, Issue 3, 2010, Pages 143-149

Perceptual thresholds for display lag in a real visual environment are not affected by field of view or psychophysical technique

Author keywords

Helmet mounted displays; Lag detection; Latency detection; Simulator sickness; Update delay

Indexed keywords

DETECTION LATENCY; EXPERIMENTAL DESIGN; FIELD OF VIEWS; HEAD MOUNTED DISPLAYS; HEAD MOVEMENTS; HUMAN CAPABILITY; LATENCY DETECTION; PERCEPTUAL THRESHOLD; PSYCHOPHYSICAL; SIMULATOR SICKNESS; USER ACCEPTANCE; USER PERFORMANCE; VISUAL ENVIRONMENTS; VISUAL SCENE;

EID: 77955472634     PISSN: 01419382     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.displa.2010.04.002     Document Type: Article
Times cited : (10)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.