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Volumn , Issue , 2010, Pages 72-78

OutRun: Perversive games and designing the de-simulation of eight-bit driving

Author keywords

Alternate reality; Augmented reality; Electronic art; Experimental interfaces; Game design; Game innovation; Live action role playing; Mixed reality; Pervasive gaming; Prototyping

Indexed keywords

ELECTRONIC ART; GAME DESIGN; MIXED REALITY; PERVASIVE GAMING; PROTOTYPING; ROLE PLAYING;

EID: 77955156332     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1822348.1822358     Document Type: Conference Paper
Times cited : (4)

References (19)
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    • Laso, P. W. 2007. Games of Pain: Pain as Haptic Stimulation in Computer-Game - Based Media Art. Leonardo 40:3, 238-242.
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    • Laso, P.W.1
  • 12
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    • Hybridizing learning, performing interdisciplinarity: Teaching digitally in a posthuman age
    • UC Irvine
    • Losh, E., 2009. Hybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age. In Proceedings of Digital Arts and Culture, UC Irvine. http://www.escholarship.org/uc/item/8vq3m5qc.
    • (2009) Proceedings of Digital Arts and Culture
    • Losh, E.1
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    • Tychsen, A., Hithchens, M., Brolund, T. and Kavakli, M. 2006. Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities. Games and Culture 2006 1: 252-275.
    • (2006) Games and Culture 2006 , vol.1 , pp. 252-275
    • Tychsen, A.1    Hithchens, M.2    Brolund, T.3    Kavakli, M.4
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.