메뉴 건너뛰기




Volumn , Issue , 2010, Pages 100-107

Mining game statistics from web services: A world of warcraft armory case study

Author keywords

Data mining; Video game; Web service; World of warcraft

Indexed keywords

QUALITATIVE STUDY; QUANTITATIVE RESEARCH; QUANTITATIVE RESULT; VIDEO GAME;

EID: 77955150109     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1822348.1822362     Document Type: Conference Paper
Times cited : (35)

References (19)
  • 1
    • 84879992713 scopus 로고    scopus 로고
    • Blizzard Entertainment
    • BLIZZARD ENTERTAINMENT. The World of Warcraft Armory. http://www.wowarmory.com/.
    • The World of Warcraft Armory
  • 2
    • 77955132652 scopus 로고    scopus 로고
    • Online
    • BUNGIE. Bungie Online. http://www.bungie.net/Online/Default.aspx.
    • Bungie
  • 3
    • 72049113368 scopus 로고    scopus 로고
    • Analyzing user behavior via gameplay metrics
    • Drachen, A., AND CANOSSA, A. Analyzing user behavior via gameplay metrics. In FuturePlay 2009 (2009), pp. 19-20.
    • (2009) FuturePlay 2009 , pp. 19-20
    • Drachen, A.1    Canossa, A.2
  • 4
    • 71549163146 scopus 로고    scopus 로고
    • Modeling using self-organization in tomb raider: Underworld
    • DRACHEN, A., CANOSSA, A., and YANNAKAKIS, G. N. PLAYER Modeling using Self-Organization in Tomb Raider: Underworld. In CIG2009 (2009).
    • (2009) CIG2009
    • Drachen, A.1    Canossa, A.2    Yannakakis3    Player, G.N.4
  • 5
    • 34547595997 scopus 로고    scopus 로고
    • Building an MMO with mass appeal: A look at gameplay in world of warcraft
    • (October)
    • DUCHENEAUT, N., YEE, N., NICKELL, E., AND MOORE, R. J. Building an MMO with mass appeal: A look at gameplay in World of Warcraft. Games and Culture 1, 4 (October 2006), 281-317.
    • (2006) Games and Culture 1 , vol.4 , pp. 281-317
    • Ducheneaut, N.1    Yee, N.2    Nickell, E.3    Moore, R.J.4
  • 6
    • 35348918962 scopus 로고    scopus 로고
    • The life and death of online gaming communities: A look at guilds in world of warcraft
    • DUCHENEAUT, N., YEE, N., NICKELL, E., AND MOORE, R. J. The life and death of online gaming communities: a look at guilds in World of Warcraft. In CHI '07 (2007), pp. 839-848.
    • (2007) CHI '07 , pp. 839-848
    • Ducheneaut, N.1    Yee, N.2    Nickell, E.3    Moore, R.J.4
  • 8
    • 77955163011 scopus 로고    scopus 로고
    • Playing a good game: Ethical issues in researching MMOGs and virtual worlds
    • (February)
    • MCKEE, H. A., AND PORTER, J. E. Playing a good game: Ethical issues in researching MMOGs and Virtual Worlds. International Journal of Internet Research Ethics 2, 1 (February 2009), 5-37.
    • (2009) International Journal of Internet Research Ethics , vol.2 , Issue.1 , pp. 5-37
    • Mckee, H.A.1    Porter, J.E.2
  • 9
    • 77955159651 scopus 로고    scopus 로고
    • Okoloth
    • Okoloth. Armory musings⋯ http://armory-musings.appspot.com.
    • Armory Musings
  • 12
    • 77955135791 scopus 로고    scopus 로고
    • TURBINE. data.lotro.com, 2009. http://data.lotro.com/.
    • (2009) TURBINE
  • 14
    • 34547556576 scopus 로고    scopus 로고
    • From tree house to barracks: The social life of guilds in world of warcraft
    • (October)
    • WILLIAMS, D., DUCHENEAUT, N., XIONG, L., ZHANG, Y., YEE, N., AND NICKELL, E. From tree house to barracks: The social life of guilds in World of Warcraft. Games and Culture 1, 4 (October 2006), 338-361.
    • (2006) Games and Culture 1 , vol.4 , pp. 338-361
    • Williams, D.1    Ducheneaut, N.2    Xiong, L.3    Zhang, Y.4    Yee, N.5    Nickell, E.6
  • 15
    • 51149105247 scopus 로고    scopus 로고
    • Who plays, how much, and why? Debunking the stereotypical gamer profile
    • (September)
    • WILLIAMS, D., YEE, N., AND CAPLAN, S. Who plays, how much, and why? Debunking the stereotypical gamer profile. Journal of Computer-Mediated Communication 13, 4 (September 2008), 993-1018.
    • (2008) Journal of Computer-Mediated Communication 13 , vol.4 , pp. 993-1018
    • Williams, D.1    Yee, N.2    Caplan, S.3
  • 16
    • 8344226056 scopus 로고    scopus 로고
    • Online data collection from video game players: Methodological issues
    • WOOD, R. T. A., GRIFFITHS, M. D., AND EATOUGH, V. Online data collection from video game players: Methodological issues. CyberPsychology & Behavior 7, 5 (2004), 511-518.
    • (2004) CyberPsychology & Behavior 7 , vol.5 , pp. 511-518
    • Wood, R.T.A.1    Griffiths, M.D.2    Eatough, V.3
  • 18
    • 33847739415 scopus 로고    scopus 로고
    • Motivations for play in online games
    • YEE, N. Motivations for Play in Online Games. CyberPsychology & Behavior 9, 6 (2006), 772-775.
    • (2006) CyberPsychology & Behavior 9 , vol.6 , pp. 772-775
    • Yee, N.1
  • 19
    • 77955142922 scopus 로고    scopus 로고
    • ZARDOZ [cited August 12, 2009]
    • ZARDOZ. The median is the message. http://bit.ly/3cEtb [cited August 12, 2009].
    • The Median Is the Message


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.