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Volumn 154, Issue , 2010, Pages 82-86

Use of immersive virtual reality for treating anger

Author keywords

anger treatment; cue arousal; presence; Virtual reality

Indexed keywords

ANGER TREATMENT; COGNITIVE-BEHAVIOR THERAPIES; CUE AROUSAL; FLAT SCREENS; IMMERSIVE VIRTUAL REALITY; OUTCOME MEASURES; PRESENCE; PSYCHOSOCIAL WELL-BEING;

EID: 77954591054     PISSN: 09269630     EISSN: 18798365     Source Type: Conference Proceeding    
DOI: 10.3233/978-1-60750-561-7-82     Document Type: Conference Paper
Times cited : (13)

References (8)
  • 1
    • 0037156370 scopus 로고    scopus 로고
    • Anger in young men and subsequent premature cardiovascular disease: The precursors study
    • Chang PP, Ford DE, Meoni LA, Wang NY, Klag MJ. 2002. Anger in young men and subsequent premature cardiovascular disease: the precursors study. Arch Intern Med 162(8):901-6.
    • (2002) Arch Intern Med , vol.162 , Issue.8 , pp. 901-906
    • Chang, P.P.1    Ford, D.E.2    Meoni, L.A.3    Wang, N.Y.4    Klag, M.J.5
  • 4
    • 0031969468 scopus 로고    scopus 로고
    • Cognitive-behavioral therapy in the treatment of anger: A meta-analysis
    • DOI 10.1023/A:1018763902991
    • Becker R, Fernandez E. 1998. Cognitive-behavioral therapy in the treatment of anger: A meta-analysis. Cognitve Therapy & Research 22(1):63-74. (Pubitemid 28154898)
    • (1998) Cognitive Therapy and Research , vol.22 , Issue.1 , pp. 63-74
    • Beck, R.1    Fernandez, E.2
  • 5
    • 0033825538 scopus 로고    scopus 로고
    • Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study
    • Hoffman HG, Patterson DR, Carrougher GJ. 2000. Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study. Clinical Journal of Pain 16: 244-50.
    • (2000) Clinical Journal of Pain , vol.16 , pp. 244-250
    • Hoffman, H.G.1    Patterson, D.R.2    Carrougher, G.J.3
  • 6
    • 0037968571 scopus 로고    scopus 로고
    • Experimental application of virtual reality for nicotine craving through cue exposure
    • Lee JH, Ku J, Kim K, Kim B, Kim IY, Yang BH. 2003. Experimental application of virtual reality for nicotine craving through cue exposure. CyberPsych & Behavior 6: 275-80.
    • (2003) CyberPsych & Behavior , vol.6 , pp. 275-280
    • Lee, J.H.1    Ku, J.2    Kim, K.3    Kim, B.4    Kim, I.Y.5    Yang, B.H.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.