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Volumn 6043 LNCS, Issue , 2010, Pages 289-299

CAMEO: Continuous analytics for massively multiplayer online games on cloud resources

Author keywords

[No Author keywords available]

Indexed keywords

CLOUD COMPUTING; CURRENT STATUS; DATA ANALYTICS; DATA COLLECTION; MASSIVELY MULTI-PLAYER ONLINE GAMES; ON-DEMAND;

EID: 77954567187     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-14122-5_33     Document Type: Conference Paper
Times cited : (4)

References (17)
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    • Cho, J.1    Garcia-Molina, H.2
  • 3
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    • Irlbot: Scaling to 6 billion pages and beyond
    • Lee, H.-T., Leonard, D., Wang, X., Loguinov, D.: Irlbot: scaling to 6 billion pages and beyond. In: WWW, pp. 427-436 (2008)
    • (2008) WWW , pp. 427-436
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  • 4
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    • A survey of methods for scaling up inductive algorithms
    • Provost, F.J., Kolluri, V.: A survey of methods for scaling up inductive algorithms. Data Min. Knowl. Discov. 3(2), 131-169 (1999)
    • (1999) Data Min. Knowl. Discov. , vol.3 , Issue.2 , pp. 131-169
    • Provost, F.J.1    Kolluri, V.2
  • 5
    • 35348849154 scopus 로고    scopus 로고
    • Scaling up all pairs similarity search
    • Bayardo, R.J., Ma, Y., Srikant, R.: Scaling up all pairs similarity search. In:WWW, pp. 131-140 (2007)
    • (2007) WWW , pp. 131-140
    • Bayardo, R.J.1    Ma, Y.2    Srikant, R.3
  • 9
    • 77749342328 scopus 로고    scopus 로고
    • Where everybody knows your (screen) name: Online games as "third places"
    • Steinkuehler, C.,Williams, D.:Where everybody knows your (screen) name: Online games as "third places". In: DIGRA Conf. (2005)
    • DIGRA Conf. (2005)
    • Steinkuehler, C.1    Williams, D.2
  • 10
    • 3342923368 scopus 로고    scopus 로고
    • On virtual economies
    • Castronova, E.: On virtual economies. Game Studies 3(2) (2003)
    • (2003) Game Studies , vol.3 , Issue.2
    • Castronova, E.1
  • 11
    • 51149105247 scopus 로고    scopus 로고
    • Who plays, how much, and why? Debunking the stereotypical gamer profile
    • Williams, D., Yee, N., Caplan, S.: Who plays, how much, and why? debunking the stereotypical gamer profile. Journal of Computer-Mediated Communication 13(4), 993-1018 (2008)
    • (2008) Journal of Computer-Mediated Communication , vol.13 , Issue.4 , pp. 993-1018
    • Williams, D.1    Yee, N.2    Caplan, S.3
  • 12
    • 77954583111 scopus 로고    scopus 로고
    • News Item September
    • BBC NEws, Virtual game is a 'disease model', News Item (September 2009), http://news.bbc.co.uk/2/hi/6951918.stm
    • (2009) Virtual Game Is a 'Disease Model'
  • 13
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    • The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments
    • Yee, N.: The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments. Presence 15(3), 309-329 (2006)
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  • 14
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    • POGGI: Puzzle-based Online Games on Grid Infrastructures
    • Sips, H., Epema, D., Lin, H.-X. (eds.) Euro-Par 2009 Parallel Processing. Springer, Heidelberg
    • Iosup, A.: POGGI: Puzzle-based Online Games on Grid Infrastructures. In: Sips, H., Epema, D., Lin, H.-X. (eds.) Euro-Par 2009 Parallel Processing. LNCS, vol. 5704, pp. 390-403. Springer, Heidelberg (2009)
    • (2009) LNCS , vol.5704 , pp. 390-403
    • Iosup, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.