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Volumn , Issue , 2010, Pages 222-224

Statecraft X: Enacting citizenship education using a mobile learning game played on Apple iPhones

Author keywords

Apple iPhone; Citizenship education; Game based learning; Mobile game; Statecraft X

Indexed keywords

EDUCATION GAME; FIELD TEST; LEARNING ENVIRONMENTS; MOBILE GAMES; MOBILE LEARNING; SENSE MAKING; SOCIAL STUDY; WORK-RELATED;

EID: 77954489419     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/WMUTE.2010.16     Document Type: Conference Paper
Times cited : (13)

References (7)
  • 1
    • 0037667389 scopus 로고    scopus 로고
    • The design of personal mobile technologies for lifelong learning
    • M. Sharples, "The design of personal mobile technologies for lifelong learning," Computers and Education, vol. 34, pp. 177-193, 2000.
    • (2000) Computers and Education , vol.34 , pp. 177-193
    • Sharples, M.1
  • 3
    • 34250657878 scopus 로고    scopus 로고
    • A theory of learning for the mobile age
    • R. Andrews and C. Haythornthwaite, Eds. London: Sage Publications
    • M. Sharples, J. Taylor, and G. Vavoula, "A theory of learning for the mobile age," in The Sage handbook of E-learning research, R. Andrews and C. Haythornthwaite, Eds. London: Sage Publications, 2007.
    • (2007) The Sage Handbook of E-Learning Research
    • Sharples, M.1    Taylor, J.2    Vavoula, G.3
  • 5
    • 84878478111 scopus 로고    scopus 로고
    • Big ideas in mobile learning: Report of a workshop by the kaleidoscope network of excellence mobile learning initiative
    • University of Nottingham
    • M. Sharples, "Big ideas in mobile learning: Report of a workshop by the Kaleidoscope Network of Excellence mobile learning initiative," LSRI, University of Nottingham, 2006.
    • (2006) LSRI
    • Sharples, M.1
  • 7
    • 34247245850 scopus 로고    scopus 로고
    • Mad city mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computer
    • K. Squire and M. Jan, "Mad City Mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computer," Journal of Science Education and Technology, vol. 16, pp. 5-29, 2007.
    • (2007) Journal of Science Education and Technology , vol.16 , pp. 5-29
    • Squire, K.1    Jan, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.