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Volumn , Issue , 2010, Pages 127-131

Heuristics evaluation strategy for mobile game-based learning

Author keywords

Heuristics evaluation; MGBL; Mobile game; Mobile game based learning

Indexed keywords

EVALUATION STRATEGIES; LEARNING CONTENTS; LEARNING MEDIA; MOBILE GAMES;

EID: 77954481274     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/WMUTE.2010.27     Document Type: Conference Paper
Times cited : (26)

References (16)
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  • 8
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    • Korhonen, H.1    Koivisto, E.M.I.2
  • 10
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    • Heuristics for designing enjoyable user interfaces: Lessons from computer games
    • T. W. Malone, "Heuristics for designing enjoyable user interfaces: Lessons from computer games", Proc. ACM SIGSMALL Symposium and the first SIGPC Symposium, 1980, pp. 162-169.
    • (1980) Proc. ACM SIGSMALL Symposium and the First SIGPC Symposium , pp. 162-169
    • Malone, T.W.1
  • 12
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  • 13
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    • Mobile phone usage for m-learning: Comparing heavy and light mobile phone users
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    • Business Wire, "When it comes to mobile games, women play and men pay", Yankee Group, Jul. 1, 2004. [Online]. Available: http://findarticles. com/p/articles/mi-m0EIN/is-2004-July-1/ai-n6091852 [Accessed: Aug. 20, 2008].
    • (2004) When It Comes to Mobile Games, Women Play and Men Pay
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  • 16
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    • Mobile games based learning (mGBL) with local content and appealing characters
    • Inderscience, USA
    • N. Shiratuddin and S. B. Zaibon, "Mobile games based learning (mGBL) with local content and appealing characters", Int. Journal of Mobile Learning and Organization, vol. 4 no.1, Inderscience, USA, 2010, pp. 55-82.
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    • Shiratuddin, N.1    Zaibon, S.B.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.